Lia
@liareplaysbk
· 10:31 PM · Apr 20, 2021
Permalink
Ended up going back to buy some items and class up twice, because that combat system will hopefully be less annoying if I can steamroll things. The church looks mostly the same, except...
Lia
@liareplaysbk
· 10:32 PM · Apr 20, 2021
Permalink
... there’s an exit now? And the warp flower calls it “Endmost Bethel” or something. So I expect Lore to show up at some point.
Lia
@liareplaysbk
· 10:38 PM · Apr 20, 2021
Permalink
1) Why are there cells in the sewers that is neither sanitary nor convenient. 2) NOT AGAIN
Lia
@liareplaysbk
· 10:40 PM · Apr 20, 2021
Permalink
I do appreciate Sagi’s utter lack of patience for ladders. You’ve got wings, might as well use them. Less appreciative of Guillo calling Geldoblame “prissy”, this had better not become a pattern...
Lia
@liareplaysbk
· 11:34 PM · Apr 20, 2021
Permalink
There’s the dang save flower. Highlights time, starting with Guillo again comforting the idea that they’re actually Murderbot. (Going with they because Guillo’s voice is the Typical Ominous Overlap Of High And Low Voices, and pronouns have yet to be used)
Lia
@liareplaysbk
· 11:36 PM · Apr 20, 2021
Permalink
*adds more stuff on the extensive list of confusing things* Unless they came up in an item description somewhere in EW, those places names are completely new.
Lia
@liareplaysbk
· 11:40 PM · Apr 20, 2021
Permalink
There’s a blockade nearby, people ACTUALLY connect the dots between “looking for a young boy all in red” and our protagonist for once. We beat up the soldier, obviously, and Guillo proceeds to, er............. distract the civilians?
Lia
@liareplaysbk
· 11:44 PM · Apr 20, 2021
Permalink
Speaking of murderous jerks, there’s a familiar house nearby with kids with familiar names. The brainwashing doesn’t seem to be taking on Vallye yet, but we’ve seem that it eventually will. Surprising no one, Skeed’s already an ass.
Lia
@liareplaysbk
· 11:46 PM · Apr 20, 2021
Permalink
I’m sure this will not come up in the near future to clarify something EW was only hinting at no sir
Lia
@liareplaysbk
· 11:48 PM · Apr 20, 2021
Permalink
After running around, finding a broken pod blocking a door, going back, getting more Camilla Upper Class Douchebaggery and stealing oil with the Housekeeper’s blessing, we... get a sewer key and hoof it back down to open cells. This has me suspecting this might be Quzman himself.
Lia
@liareplaysbk
· 11:50 PM · Apr 20, 2021
Permalink
More game mechanics without tutorials or much explaining YAY. Will get back to that next time.
Lia
@liareplaysbk
· 11:51 PM · Apr 20, 2021
Permalink
Surfacing that one for the people who were wondering about food in Mintaka. Apparently one answer is “good meat buried in questionable jell-o”.
Lia
@liareplaysbk
· 11:53 PM · Apr 20, 2021
Permalink
THIS is super interesting if you’re into world-building, because it suggests the existence of several languages or at least several writing systems.
Lia
@liareplaysbk
· 11:56 PM · Apr 20, 2021
Permalink
We finally make it to the rooftops, and cause a thief to collapse into Camilla’s home. So next time I’m heading back there because she somehow did not buy that excellent excuse. I want to see the resulting shenanigans.
Lia
@liareplaysbk
· 11:59 PM · Apr 20, 2021
Permalink
The vibe in Mintaka is interesting. There are still trees, people are being somewhat irreverent towards soldiers. The signs are there - soldiers everywhere, Camilla, the WTFesque Imperial creed displayed in that house - but it feels early stage.
Lia
@liareplaysbk
· 12:00 AM · Apr 21, 2021
Permalink
Mechanically, the theme is clearly dynamism. More treasure chests that move, the dash, enemies nearly always run after you, things just react more and expect you to do the same. Same philosophy as the combat really, so it’s consistent.
Lia
@liareplaysbk
· 12:02 AM · Apr 21, 2021
Permalink
The combat still feels like a mess to me, because I like my combos tidy and I like having pauses between turns. With two class ups and Guillo playable it’s a lot more bearable, but I’m still not exactly smitten. Anyhow, next time: more Mintaka!