Lia
@liareplaysbk
· 10:20 PM · Apr 26, 2021
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The lake monster is dead, the villagers are not, Guillo’s having a minor existential crisis, I’m sure everything will be FINE. Back to the village see what kind of disruption the plot has in store.
Lia
@liareplaysbk
· 10:22 PM · Apr 26, 2021
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WHAT A SURPRISE. WHO COULD HAVE FORESEEN THIS. (It’s the exact same plot beat as Nashira and the Lesser Celestial River)
Lia
@liareplaysbk
· 10:35 PM · Apr 26, 2021
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It’s Valara, who was “told to come here”. Probably unrelated to definitely-not-Milly making weird phone calls in the middle of the night. And also has a big mecha, in the proud tradition of Alfard villains.
Lia
@liareplaysbk
· 10:38 PM · Apr 26, 2021
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It’s one of those tough-ish battles that we win except we lose. The, er, fourth one of those already?
Lia
@liareplaysbk
· 10:41 PM · Apr 26, 2021
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Surprise assist from the not-dead lake monster? Or a cousin? Either way we get formal confirmation that those things are “Malpercio’s afterlings”, whatever that even means, in case it wasn’t obvious enough so far.
Lia
@liareplaysbk
· 10:51 PM · Apr 26, 2021
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Valara engages the super laser to get rid of the thing, which........ blasts off a quarter of the island? O___o
Lia
@liareplaysbk
· 10:54 PM · Apr 26, 2021
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Sagi gets another one of those fits, and back into the weird other place we go, still being called Marno. Considering how EW treated fat people, I’m happy to see Ven get portraits. Hopefully won’t get played for cheap laughs about food and exercise this time.
Lia
@liareplaysbk
· 10:56 PM · Apr 26, 2021
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Milly and Guillo tagged along this time but apparently they’re invisible. Okay.
Lia
@liareplaysbk
· 10:58 PM · Apr 26, 2021
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Milly is definitely maladjusted and Guillo urgently needs a diplomacy upgrade in spite of making a good point
Lia
@liareplaysbk
· 11:33 PM · Apr 26, 2021
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Considering that so far everything vaguely Chekhov’s Gun-shaped has gone off right on schedule, I’d bet this will come up
Lia
@liareplaysbk
· 11:36 PM · Apr 26, 2021
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New area! Our “friends” warn us about Sandfeeders, tell us to stay right behind them so we don’t get eaten, and proceed to disappear off-screen. NOT HELPING.
Lia
@liareplaysbk
· 11:39 PM · Apr 26, 2021
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Sandfeeders are, it turns out, large caterpillars just trying to take a nap. Sagi the nature expert correctly assesses them as scent-driven. There is convenient sleep-inducing sweet-smelling sand nearby. I’ll take “contrived” for 100G thanks
Lia
@liareplaysbk
· 11:41 PM · Apr 26, 2021
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And this marks the point where I go open GameFAQs, because I only had the one Magnetite Waves magnus available, I need a second, and surely it doesn’t want me to backtrack all the way past the village.
Lia
@liareplaysbk
· 11:44 PM · Apr 26, 2021
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“You can get Magnetite Waves from the caterpillar’s nest in the previous area if you need more” I HAVE BEEN TOLD TO NOT APPROACH THE MURDEROUS CATERPILLAR, GAME
Lia
@liareplaysbk
· 12:02 AM · Apr 27, 2021
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The technical game design term for what this is is “complete bullshit”. Anyway we get the thing stuck in its nest, which I’m sure won’t make it cranky.
Lia
@liareplaysbk
· 12:05 AM · Apr 27, 2021
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*sound of yet another one of Chekhov’s guns having had the safety off along* Also our friends are magicians, but their spells do nothing, so we jump in. That sure is a weird line for “sheltered girl” Milliarde.
Lia
@liareplaysbk
· 12:10 AM · Apr 27, 2021
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Captain Obvious to the rescue, some interesting ponderings from Guillo especially with the whole “killing machine for ancient monsters” thing...
Lia
@liareplaysbk
· 12:12 AM · Apr 27, 2021
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And on this last bit of Healthy Group Dynamics, that’s it for this round. Next time: new village? Or Sagi waking up at an inconvenient time, more likely.
Lia
@liareplaysbk
· 12:14 AM · Apr 27, 2021
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It’s all very very by-the-book so far. I remain curious but thoroughly unimpressed. I’m learning to put up with the combat, though I don’t find it especially satisfying. That’s personal. Mostly I find Sagi tremendously dull, and Milly / Guillo’s dynamic had better evolve soon.
Lia
@liareplaysbk
· 12:25 AM · Apr 27, 2021
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Oh and for those of you who didn’t sit through Mandatory Film Society With Family every day for a decade until it rotted your brain: Chekhov’s Gun is a storytelling principle that says that if something is shown, it has to serve a purpose. A cousin to the concept of signposting.
Lia
@liareplaysbk
· 12:28 AM · Apr 27, 2021
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An example here is: - Get apparently random flavor text about balloon-gators and thorns. Classic RPG wordbuilding! - Immediately encounter a balloon-gator that needs to be popped with a thorny thing. Showing the gun, the gun goes off.
Lia
@liareplaysbk
· 12:30 AM · Apr 27, 2021
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Obviously if you build everything like that it becomes cringy, because nothing is flavor anymore and it can make the world feel extra-artificial. Writing is hard, writing games is extra-hard.