Lia
@liareplaysbk
· 09:25 PM · Jan 21, 2023
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OH COME ON BKO YOU CAN’T PULL ANOTHER PLOT TWIST LIKE *THAT* (I’m finishing Tarazed. Thread soon.)
Lia
@liareplaysbk
· 10:01 PM · Jan 21, 2023
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Please read the above tweet three times for actual effect because WHAT
Lia
@liareplaysbk
· 11:40 PM · Jan 21, 2023
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Oooooookay that was a lot. Anyway let’s talk about the dungeon. The first room has TWO save flowers to stress that this place is Important, and an escalator we can’t take because Sagi cannot fly, obviously.
Lia
@liareplaysbk
· 11:45 PM · Jan 21, 2023
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The other door leads to a room with something that looks worryingly like an elevator - maybe this time the fortress floorplan is reasonable, though. And a random research document abandoned on the floor. Seems like the start of a mixing recipe, but as a riddle?
Lia
@liareplaysbk
· 11:48 PM · Jan 21, 2023
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Great. The place has several sections (“blocks”) and a weird lateral elevator to connect them. The separate textbox for which blocks are accessible definitely doesn’t mean there are several groups. What is it with the Empire and making sure people get lost in the office?
Lia
@liareplaysbk
· 11:50 PM · Jan 21, 2023
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Mostly it’s a zillion elevators you cannot take because they’re going the wrong way, identical corridors, lots of the same enemies, and electrical fields stopping you from going too far. Aaaaand speaking of the enemies, let’s get this out of the way…
Lia
@liareplaysbk
· 11:56 PM · Jan 21, 2023
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Because this, in a game that doesn’t have a single darker-skinned, let alone Black, NPC, is at best a bit tasteless and at worst plain old racist. The animations have some really funny squash and stretch but it kinda just makes it worse, see above. Do better, gamedevs. Moving on.
Lia
@liareplaysbk
· 11:59 PM · Jan 21, 2023
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We find a room with a soldier kind enough to let us read more mixing research even as he’s charging, how kind. Also kind: the game letting us re-read the other reports each time we find one.
Lia
@liareplaysbk
· 12:02 AM · Jan 22, 2023
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The other side of the room yields a cryptic recipe step, and BED FACTS! We are not done with those after all
Lia
@liareplaysbk
· 12:05 AM · Jan 22, 2023
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After much going in circles because my sense of observation has room for improvement (put a pin in that) and block B is all dead ends, I finally find an escalator going up in block A. Sagi goes ZOOOOM really quickly when you touch it, that seems extremely unsafe
Lia
@liareplaysbk
· 12:09 AM · Jan 22, 2023
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After many more identical corridors and enemies and escalators, we reach a room with Hassaleh on a big screen. Giant lasers targeting, I bet, which is concerning. Luckily someone dropped their super-high-level access card right there by the locked door…
Lia
@liareplaysbk
· 12:12 AM · Jan 22, 2023
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I wish the game trusted the player to figure some stuff out, sometimes. It so often over-explains one-off puzzle mechanics, it’s weird (considering how clearly the plot marks this as NOT FOR CHILDREN)
Lia
@liareplaysbk
· 12:16 AM · Jan 22, 2023
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The door leads to a room of weird blocks also with over-explained. Red blocks are walls, blue blocks are ground level, crystal blue blocks can only be traversed with the dash active. Not too challenging.
Lia
@liareplaysbk
· 12:23 AM · Jan 22, 2023
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If you fail i.e. stop outside of a blue block, you get sucked into the floor and sent back to the entrance. It’s nice to see the dash used for something this directly, I guess
Lia
@liareplaysbk
· 12:28 AM · Jan 22, 2023
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Beyond the room is an afterling in a box, poor thing. Guess that’s our answer for what’s powering Tarazed, surprise!
Lia
@liareplaysbk
· 12:29 AM · Jan 22, 2023
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If we answer “No need” we get somewhat flat dialog and control returned. Wrong answer, then.
Lia
@liareplaysbk
· 12:31 AM · Jan 22, 2023
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If we help, magic lights happen, the creature disappears, and… the room collapses. Woops?
Lia
@liareplaysbk
· 12:43 AM · Jan 22, 2023
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Sagi quips - too rare! Plus the blocks room has collapsed as well, and the screen is now crashed. Excellent.
Lia
@liareplaysbk
· 12:46 AM · Jan 22, 2023
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After going back the other way, exploring block B in vain, re-checking all of block A for an escalator between blocks somehow, I eventually notice that the very first room actually has stairs to the right. They lead to a control room where the insignia we got lets us do things
Lia
@liareplaysbk
· 12:49 AM · Jan 22, 2023
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Specifically, we get to reverse all the escalators, which makes the main block and block B navigable! The room also has a Does Not Open From This Side door. Hmmm.
Lia
@liareplaysbk
· 12:53 AM · Jan 22, 2023
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The main block’s main feature is a giant window in the center, showing us Baelheit leaving through the back. That’s our goal, then, though somehow we’re again stopped by a number of soldiers which is a mere tenth of the totals we’ve slaughtered over time. Videogames!
Lia
@liareplaysbk
· 12:54 AM · Jan 22, 2023
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Oh oh oh I know we could set their power sources free and cause a whole lot of rooms to collapse!
Lia
@liareplaysbk
· 12:59 AM · Jan 22, 2023
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It turns out floor 4 also has its own control room. This one activates an “emergency elevator” back to the other control room - in case, say, some funny kid reversed all the elevators and made it impossible to go downstairs.
Lia
@liareplaysbk
· 07:31 AM · Jan 22, 2023
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We can look through the big window and check on how many soldiers we’ve messed with. So far it’s not that many, but there are other blocks to go ruin
Lia
@liareplaysbk
· 07:33 AM · Jan 22, 2023
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To the side is another lateral elevator with more steps to the Celestial Tree recipe. This darn thing is going to require all the dagroots, isn’t it? Meaning I’ll need to fetch them again, twice? Joy.
Lia
@liareplaysbk
· 07:34 AM · Jan 22, 2023
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Called it, there are two more blocks. But for now, it’s B block time.
Lia
@liareplaysbk
· 07:37 AM · Jan 22, 2023
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Which includes this room. “Covered” is a bit of a stretch here. Thanks game, do put an annoying 5-step recipe inside the annoying 8-step recipe, that’ll be FUN
Lia
@liareplaysbk
· 07:41 AM · Jan 22, 2023
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Eventually we get to another Anti-Continental Weapons System access…
Lia
@liareplaysbk
· 07:43 AM · Jan 22, 2023
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… with another dash blocks room. Though this one is not traversable in one go, you need to reach a dead end and make the room shift to a second pattern. How do wingless Imperials traverse this anyway? Are they immune to the “heart crushing” it causes?
Lia
@liareplaysbk
· 07:45 AM · Jan 22, 2023
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Rinse, repeat, hopefully we’re not flying over Duhr and accidentally dropping blocks onto someone’s head
Lia
@liareplaysbk
· 07:48 AM · Jan 22, 2023
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They’re really slow on the uptake, aren’t they? How about sending soldiers to… defend the blocks I haven’t collapsed yet? Oh well
Lia
@liareplaysbk
· 07:51 AM · Jan 22, 2023
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PLEASE STOP OVEREXPLAINING EVERYTHING, it’s fine, I promise! Neat touch: the blocks room collapses slowly enough that you can run through it as it does, but the navmesh is set from the start so you obviously can’t fall off.
Lia
@liareplaysbk
· 07:53 AM · Jan 22, 2023
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C block! Nothing new to see here except a Tarazed “holograph” (not hologram?)
Lia
@liareplaysbk
· 07:59 AM · Jan 22, 2023
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Bless Guillo’s snark and bless Sagi’s “I know writers who use subtext and they’re all cowards”
Lia
@liareplaysbk
· 08:01 AM · Jan 22, 2023
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C block actually also has a bathroom (god can you imagine finding the toilet in such a labyrinthine workplace), which of course has more Celestial Tree mixing reports
Lia
@liareplaysbk
· 08:05 AM · Jan 22, 2023
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With, of course, a silly amount of flavor text
Lia
@liareplaysbk
· 08:11 AM · Jan 22, 2023
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And a confirmed full bingo on the dagroots, this will be miserable. I wonder if it’s accidental that this could make a point about how recreating a thing artificially still needs the natural original for materials!
Lia
@liareplaysbk
· 08:19 AM · Jan 22, 2023
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We can go to the big window again and get some more overexplaining. As for what else we need to do, Sagi, how about HITTING A SAVE POINT because I do not trust old games to always have one before a bossfight
Lia
@liareplaysbk
· 08:21 AM · Jan 22, 2023
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After doing that, Sagi pulls out his sword, BREAKS THE ENTIRE WINDOW, and jumps down. We only get to fight one soldier group we’ve seen ten times by now, pretty trivial. Why’s this captain surprised, you’ve been chasing intruders for two hours by now
Lia
@liareplaysbk
· 08:24 AM · Jan 22, 2023
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There lies the final report, which confirms the ingredient list to all five dagroots plus a fell-branch plus a celestial flower plus a rainbow, which matches the 8-step unknown we have left in the menu. That’s future Sagi’s problem
Lia
@liareplaysbk
· 08:26 AM · Jan 22, 2023
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This is interesting because “overconfidence” isn’t a trait I’d associate with Sagi to begin with, nor is he exactly an expert at Imperial computers despite knowing a bit more than the others
Lia
@liareplaysbk
· 08:28 AM · Jan 22, 2023
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We do get an extra savepoint before the boss, along with a final pep talk
Lia
@liareplaysbk
· 08:29 AM · Jan 22, 2023
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And that will be next thread, because A LOT happened behind that door, turns out
Lia
@liareplaysbk
· 09:54 AM · Jan 22, 2023
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EXPERIMENTS ADDENDUM: We can’t leave the room and go back. This is actually after the Baelheit fight, but the dialog doesn’t update.
Lia
@liareplaysbk
· 09:55 AM · Jan 22, 2023
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The door from the other side. Also the window extends over two floors and we can crash / jump in from either of them.
Lia
@liareplaysbk
· 09:57 AM · Jan 22, 2023
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Finally, if we fail 5 or 6 times in a blocks room, as @ChaoticBlades said we get extra dash time thanks to The Power Of Friendship. The boost expires once you leave the room though!