Lia
@liareplaysbk
· 10:22 PM · Nov 15, 2020
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We’ve now murdered about 300% of the Alfard army, which got us a bunch of decent gear, a pile of money, and Mizuti all caught-up XP wise. Yeah sure we’re in a rush. Ludonarrawat dissonance? Off to the Goldoba!
Lia
@liareplaysbk
· 10:42 PM · Nov 15, 2020
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Kalas, it’s probably been at most 30 minutes in-universe since Almarde got murdered, can you NOT. (Also I don’t police ships but this is an example of why I’m Not A FanTM of this one, because there’s no chemistry between those two, just douchebaggery on Kalas’ part)
Lia
@liareplaysbk
· 10:44 PM · Nov 15, 2020
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Also all three fortune tellers are around for some reason. FORESHADOWING
Lia
@liareplaysbk
· 10:48 PM · Nov 15, 2020
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The chase scene is a bit silly due to Mélodia’s ship looking the way it does. We drop down on the convenient back balcony where we fought Giacomo ages back, punch some robots, and off we go.
Lia
@liareplaysbk
· 12:25 AM · Nov 16, 2020
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If the Emperor is indeed around, he’ll be on the bridge. The door is locked, so we need to go exploring. Every enemy in the area gives a (fixed) passcode.
Lia
@liareplaysbk
· 12:28 AM · Nov 16, 2020
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The visual design of the place is pretty great TBH. It’s vaguely steampunky but absolutely doing its own thing.
Lia
@liareplaysbk
· 12:29 AM · Nov 16, 2020
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And we have more of what looks like stenciling glitches: those rectangles should be glints clipped to the brass areas. Probably the same tech for those and the filigrees in Mira!
Lia
@liareplaysbk
· 12:32 AM · Nov 16, 2020
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We get to the computer and enter the codes we got from fights. There are a couple of items, extra battles...
Lia
@liareplaysbk
· 12:34 AM · Nov 16, 2020
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Or we can activate the cannons, which does nothing. Or, finally, open the door.
Lia
@liareplaysbk
· 12:37 AM · Nov 16, 2020
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Surprise! The Emperor’s not here. Also surprise! Our favorite trio is here. In a grand display of poor judgment and narrative connective tissue, Giacomo gives us entirely more information than he should.
Lia
@liareplaysbk
· 12:41 AM · Nov 16, 2020
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Ayme looks forward to kicking our asses, Folon insults us, the usual. A dangling plot thread gets resolved... except not because none of this really makes sense, does it.
Lia
@liareplaysbk
· 12:44 AM · Nov 16, 2020
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Gibari: is reasonable, should be in charge. Kalas: is not reasonable, starts shit. Giacomo: is not a good judge of character.
Lia
@liareplaysbk
· 12:47 AM · Nov 16, 2020
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Giacomo, for some reason, wants Kalas on his side. I’m cutting about 80% of back and forth “WHAT” and “I’m dead serious” escalation into yelling here. (Ayme and Folon are also going WHAT but they’re underlings and don’t get a vote)
Lia
@liareplaysbk
· 12:51 AM · Nov 16, 2020
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The Divine Child thing that got briefly namedropped while traveling to Mira comes up again, with no more explaining than last time. Kalas doesn’t care and just wants to do a murder. It’s interesting that the “chosen one” trope shows up but is mostly ignored until VERY late.
Lia
@liareplaysbk
· 12:53 AM · Nov 16, 2020
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Last bit of yelling and we go into a triple-bossfight against Giacomo, Ayme and Folon. It’s got the reputation of being one of the hardest, but I miiiiight have been a touch over-leveled.
Lia
@liareplaysbk
· 12:55 AM · Nov 16, 2020
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Strategies vary, but the key bits: - Have defense items and be good at using them; - Have healing items and stay topped up; - Take out Folon first before he powers up dangerously; - Take out Ayme next because she goes down fast and can heal IIRC; - Then go all-out on Giacomo.
Lia
@liareplaysbk
· 12:58 AM · Nov 16, 2020
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Kalas proceeds to self-congratulate while Giacomo is incredulous. But while contemplating the impossibility of defeat, our nemesis namedrops Georg and LORE DUMPING WILL ENSUE.
Lia
@liareplaysbk
· 01:01 AM · Nov 16, 2020
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Giacomo grumps that this power should have been his, because *DRAMATIC SOUND EFFECT* he’s Georg’s son.
Lia
@liareplaysbk
· 01:04 AM · Nov 16, 2020
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He slams a fist on the control panel, which starts a klaxon and a flashing red light. Why yes, it’s the self-destruct, what else. I think we got our cartoon villain bingo about filled up by now.
Lia
@liareplaysbk
· 01:07 AM · Nov 16, 2020
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We get a generous 5-minute timer that stops during fights, to get back to the hangar and find a way out. The flashing is mercifully less aggressive, it just darkens the screen a bit. A couple bits collapse. It’s all a touch anticlimactic, really.
Lia
@liareplaysbk
· 01:10 AM · Nov 16, 2020
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This bit of minor puzzling is finding a machine that isn’t borked, and going to fetch oil from the nearby tank. (I’m not sure how this vehicle helps MUCH, doesn’t look like it can fly) We get a couple shots of the exploding Goldoba, which crashes into a cliff over the desert.
Lia
@liareplaysbk
· 01:13 AM · Nov 16, 2020
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Our merry crew survived their vehicle faceplanting into the sand, everyone’s okay, time to move! It’s a bit hard to tell what Savyna is expressing at any given time, but here it’s likely concern. The people of Azha deeeeefinitely remember her, if my memory’s correct.
Lia
@liareplaysbk
· 01:16 AM · Nov 16, 2020
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The player could possibly connect the dots by themselves at this point, but hey if you’ve got a character who’s keen to think aloud and do the same thing, might as well leverage that.
Lia
@liareplaysbk
· 01:19 AM · Nov 16, 2020
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Lyude: repeating facts we got earlier, probably well known in Alfard. Kalas: “IDK sounds fake”
Lia
@liareplaysbk
· 01:23 AM · Nov 16, 2020
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But hey the death dates don’t line up so clearly it can’t be the same person having faked his death. I swear Lyude’s the only one with working braincells in this convo. (We were told in Balançoire that Georg got to Mira a bit over a decade ago)
Lia
@liareplaysbk
· 01:26 AM · Nov 16, 2020
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Anyway there’s no time to clear that up and we definitely can’t talk while walking, so that’ll get untangled later. Kalas gets a last bit of his Reluctant Hero To Actually Committed fake character arc.
Lia
@liareplaysbk
· 01:27 AM · Nov 16, 2020
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VERY LOUD GROAN at this apparently kinda weird but meaningless exchange that’s actually the first genuine hint of what’s to come and that Xelha’s in on it.
Lia
@liareplaysbk
· 01:29 AM · Nov 16, 2020
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We conclude with one more bit of Mélodia being ominous and chuckling. Then we’re back on the island map and off to Azha NEXT TIME. The 100% guide complains about “another one of those cringy Lyude scenes”, exciting.
Lia
@liareplaysbk
· 01:56 AM · Nov 16, 2020
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(My bad, that’s way further down and my brain got confused. We should get some Savyna backstoru tho, about time)