Lia
@liareplaysbk
· 10:51 PM · Nov 18, 2020
Permalink
Time to go beat up the Emperor and save the world! Nothing can possibly go wrong.
Lia
@liareplaysbk
· 10:56 PM · Nov 18, 2020
Permalink
In definitely unrelated things, I’m yanking everything non-character specific out of the decks of the three staying on the bench, and making darn sure the good Cameras are not on Kalas. No reason. None at all.
Lia
@liareplaysbk
· 11:01 PM · Nov 18, 2020
Permalink
This session will be sponsored by particle effects which somehow all seem to be rendering correctly
Lia
@liareplaysbk
· 11:09 PM · Nov 18, 2020
Permalink
Killed the boss before a camera showed up, so I get to reload! The hazards of a 100% run...
Lia
@liareplaysbk
· 11:13 PM · Nov 18, 2020
Permalink
While I click through everything again... We get there just a touch late. The guardian is dead, along with a couple soldiers. Azdar is around, possibly so he doesn’t come quite out of nowhere in Savyna’s side quest way later.
Lia
@liareplaysbk
· 11:26 PM · Nov 18, 2020
Permalink
Gloating, ominous guardian talk, exciting new menacing purple particle effects. Uh oh. So far so classic, mid-late-game “You have failed and the baddies win”. Also cross off one more bit from the opening cutscene.
Lia
@liareplaysbk
· 11:28 PM · Nov 18, 2020
Permalink
This causes the pendant to break, which will become relevant.
Lia
@liareplaysbk
· 11:30 PM · Nov 18, 2020
Permalink
We go to the world map, where... something is appearing at the center of the Sky, visible from all the islands.
Lia
@liareplaysbk
· 11:33 PM · Nov 18, 2020
Permalink
That thing is and looks evil as hell, but darn it’s got style. I wasn’t sure anymore whether it appeared now or later. It’ll become way more relevant in a good while, for now it’s just colossal bad news.
Lia
@liareplaysbk
· 11:35 PM · Nov 18, 2020
Permalink
Ladekahn states the obvious, Corellia belies her clear-seeing reputation as we’ll see momentarily, and demons start swarming out of the thing. We’ll mostly meet those next time we’re in Mintaka, where the locals won’t be quite as smug because a lot of them will be dead.
Lia
@liareplaysbk
· 11:38 PM · Nov 18, 2020
Permalink
Back in the cave, Geldoblame is very disappointed that the god itself hasn’t shown up, so he... does a thing and gets zapped by a ton of evil light.
Lia
@liareplaysbk
· 11:40 PM · Nov 18, 2020
Permalink
He turns into an impressively fat-hating boss design that keeps his rolls, does away with his head, has the tongue coming out of the neck and what are possibly eyes on large breasts, plus tentacles.
Lia
@liareplaysbk
· 11:42 PM · Nov 18, 2020
Permalink
(It’s a rad monster design in isolation, sure, but when every instance of fatness is associated with evil you have a problem. We will, again, get back to Geldoblame because there’s even more that’s wrong with his coding)
Lia
@liareplaysbk
· 11:43 PM · Nov 18, 2020
Permalink
The fight is not hard at all. The only annoyance is the one-hit-KO move, but at this point my main healing items are also 100% chance resurrection ones so we’re good. The rez animation is basically a puppet being yanked back upright. CREEPY.
Lia
@liareplaysbk
· 12:22 AM · Nov 19, 2020
Permalink
We defeat Geldoblame, who somehow still talks like a human, but he’s not quite done yet. A new player comes in, giggling and having More Lore Facts...
Lia
@liareplaysbk
· 12:25 AM · Nov 19, 2020
Permalink
It’s... Mélodia! Which, on first playthrough, is generally quite the surprise. We get some Fun Malpercio Facts, which is that there never was just the one wicked god of old, the opening cutscene kinda lied.
Lia
@liareplaysbk
· 12:28 AM · Nov 19, 2020
Permalink
This part is FASCINATING considering the original clichéd premise. It implies that Malpercio’s evil isn’t innate, but madness resulting from constant torment and pain, so powerful it will necessarily warp humans.
Lia
@liareplaysbk
· 12:32 AM · Nov 19, 2020
Permalink
She’s so lovely and caring and polite, isn’t she? Shame about the whole unhinged cultist part. Also, hey, we did a lot of that work too, come on! We took care of four of those guardians, have some respect.
Lia
@liareplaysbk
· 12:34 AM · Nov 19, 2020
Permalink
Soldiers shoot him until he falls into lava, end of the evil Emperor. (OR IS IT)
Lia
@liareplaysbk
· 12:36 AM · Nov 19, 2020
Permalink
We’re not done, though. Nice camera angle leaving out Kalas and Xelha...
Lia
@liareplaysbk
· 12:39 AM · Nov 19, 2020
Permalink
Outrage ensues. Keeping in mind that on first playthrough, we most likely have Lyude / Savyna / Mizuti as our main guesses for who a traitor could be. (I love that Mizuti makes up for less expressive portraits with super-extra body language)
Lia
@liareplaysbk
· 12:44 AM · Nov 19, 2020
Permalink
Nope! It’s Kalas! Which, again, on first playthrough is unexpected, because surely it can’t be “your” character. Read anything by Kalas in a petulant fuckboy late teen voice until I specify otherwise, btw. The VO isn’t great, but it’s tonally spot-on. He’s NOT ashamed.
Lia
@liareplaysbk
· 12:48 AM · Nov 19, 2020
Permalink
Savyna’s fast enough to deck him right there and then, I’m just saying. We finally tie up the plot thread of how the Che End Magnus went poof.
Lia
@liareplaysbk
· 12:49 AM · Nov 19, 2020
Permalink
Mélodia makes some more threats, Gibari still can’t believe it.
Lia
@liareplaysbk
· 12:52 AM · Nov 19, 2020
Permalink
This is where the fourth wall starts getting a mild beating, as Xelha asks whether we-the-spirit were in on the conspiracy. No, says Kalas, we even tried to discourage him. So we... got an amnesia spell cast on us right before the game started.
Lia
@liareplaysbk
· 12:54 AM · Nov 19, 2020
Permalink
This is neat! This is interesting! It’s the amnesia trope on the player avatar, except that was never the protagonist! And of course we don’t remember what happened before the game because we weren’t playing then! And it misleads us by making us assume that avatar = protagonist.
Lia
@liareplaysbk
· 12:56 AM · Nov 19, 2020
Permalink
Someone with actual narrative / game design chops could probably write a legitimately fascinating piece about this projection and misdirection. I’ve got just enough to go THIS IS COOL AND UNUSUAL a lot.
Lia
@liareplaysbk
· 12:57 AM · Nov 19, 2020
Permalink
This will turn out to be more important than it looks. Back to it *checks notes* at the absolute end of the game.
Lia
@liareplaysbk
· 01:00 AM · Nov 19, 2020
Permalink
We get a bunch of prompts with questionable options, but it’s not like it changes anything.
Lia
@liareplaysbk
· 01:04 AM · Nov 19, 2020
Permalink
Mélodia goes on more extactic rambling, Xelha yells a whole bunch. The rest of the party is just silent at this point. Another bit from the opening cutscene, by the way! Told you it was full of spoilers.
Lia
@liareplaysbk
· 01:05 AM · Nov 19, 2020
Permalink
As a reminder, it was that way. There’s one bit in there from the absolute end, but the bulk of it should now be recognizable.
Let’s get rolling! First off, if you’ve never seen it, here’s the opening movie. It’s the sole pre-rendered cutscene in this game, and it’s... actually stuffed with spoilers, but you won’t understand them until you finish the game. https://m.youtube.com/watch?v=ugPoy8nkKak
Lia
@liareplaysbk
· 01:07 AM · Nov 19, 2020
Permalink
Apparently the spirit’s presence means Kalas will not turn into a pile of tentacles, which I’d argue is a waste of a perfectly good curse. ZAP TIME
Lia
@liareplaysbk
· 01:12 AM · Nov 19, 2020
Permalink
You may now switch your internal reading voice from smug fuckboy to completely unhinged hysteria. Again, bad reads, correct tone, this game’s VO is A Thing, very glad we get to literally beat sense back into him, MOVING ON.
Lia
@liareplaysbk
· 01:14 AM · Nov 19, 2020
Permalink
We-the-spirit and therefore we-the-player get dismissed and told to go home. “Your game is over”, literally.
Lia
@liareplaysbk
· 01:16 AM · Nov 19, 2020
Permalink
Mélodia goes cultist some more, and we get a fade to black with CRT shutdown static noise on Kalas doing an evil laugh. Game over?
Lia
@liareplaysbk
· 01:18 AM · Nov 19, 2020
Permalink
In the dark, we hear sobs, then a voice, then a... squeak.
Lia
@liareplaysbk
· 01:24 AM · Nov 19, 2020
Permalink
Xelha PLEASE get your priorities straight I swear. We bond to her as we did to Kalas in the intro flashback, and the image stops being blurry.
Lia
@liareplaysbk
· 01:28 AM · Nov 19, 2020
Permalink
She just blows up the door of her cell, as you do, and off to maybe find the others and definitely find a way out we go. Only one member in the party now.
Lia
@liareplaysbk
· 01:31 AM · Nov 19, 2020
Permalink
We check all the cells (clean and equipped with toilets and a real bed i.e. better than most IRL ones), which are empty besides some loot. At which point something has blown a hole into the wall, and EXCUSE ME WHAT IS THAT A DRAGON
Lia
@liareplaysbk
· 01:35 AM · Nov 19, 2020
Permalink
This is throwing A LOT at us, bur Xelha seems unfazed. No time to explain, the Imperials are on to us, we have to- what do you mean QUEEN Xelha
Lia
@liareplaysbk
· 01:39 AM · Nov 19, 2020
Permalink
We get a callback to the Balançoire story about the “white-winged darkness”, immediately followed by a shot of Evil Kalas in case we weren’t connecting those dots.
Lia
@liareplaysbk
· 01:40 AM · Nov 19, 2020
Permalink
It’s a neat touch that we get the names for those three news characters. We usually get “???” or the like until we learn a name: so this is implying that Xelha already knows them.
Lia
@liareplaysbk
· 01:41 AM · Nov 19, 2020
Permalink
There’s another scene after that, but it’ll serve nicely as the intro to the next session. Catch you NEXT TIME for a world status update because everything is kind of fucked now. (In the game, I mean)