Lia
@liareplaysbk
· 03:49 PM · Nov 19, 2020
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Let’s catch up with the last bit from yesterday! SO MUCH TALKING. On dragonback, we head back to Anuénué where all* the (utterly unelected) world leaders have assembled. *Rodolfo from Sadal Suud comes up later.
Lia
@liareplaysbk
· 03:52 PM · Nov 19, 2020
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I don’t like this bit! It makes sense on first go, because Xelha is then not responsible as far as we know. But once we know that she KNEW exactly what Kalas was planning, well... It’s not her fault, it’s his, but she could probably have stopped it all.
Lia
@liareplaysbk
· 03:55 PM · Nov 19, 2020
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We regain control to talk to everyone separately. It’s neat and awfully convenient that this sets up both a crisis situation and a justification for no visible change in most locations. There is no war in Ba Sing Se.
Lia
@liareplaysbk
· 03:57 PM · Nov 19, 2020
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JRPGs at large, especially old ones, have to be very good at suggesting scale - of crises, of towns - while having extremely limited means to show it. I personally prefer contrivances like this that let my brain fill in the gaps to shoddy attempts at large environments.
Lia
@liareplaysbk
· 04:01 PM · Nov 19, 2020
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This is a better approach to expressions of guilt! Rather than plain dismissal, “we don’t have time right now” is much more pragmatic and grounded. Calbren is also quite directly responsible due to Lore Reasons so he’s not wrong to blame himself some.
Lia
@liareplaysbk
· 04:02 PM · Nov 19, 2020
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Lore Reasons are related to this. Calbren saved her life when she was ill... by using the End Magnus, which messed up a thing of two.
Another breadcrumb: Mélodia’s parents succumbed to illness years ago, and she only narrowly made it. This will turn out to be VERY important.
Lia
@liareplaysbk
· 04:05 PM · Nov 19, 2020
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BUT WHAT IF WE JUST TALK THE BONKERS MURDEROUS CULTIST OUT OF BEING EVIL THO (Not gonna work, we’ll have to break her toy for good before we have a vague shot at getting through)
Lia
@liareplaysbk
· 04:08 PM · Nov 19, 2020
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Bunch more updates: the Empire has been thoroughly taken over, there are clusters of demons everywhere, but the good guys are managing because getting the early warning out did do some good. Hurray.
Lia
@liareplaysbk
· 04:11 PM · Nov 19, 2020
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The three witches are the ones who were waiting for Xelha in the fortress, which isn’t necessarily super clear at this point. Rodolfo is assumed to be hiding. Can’t recall if we find him if we go back there, we’ll see.
Lia
@liareplaysbk
· 04:15 PM · Nov 19, 2020
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But things aren’t as bad as they could be! (The inhabitants of Mintaka might disagree, what’s left of them) The things are somehow STILL not fully unsealed and we have time yet to avoid the worst. Yay?
Lia
@liareplaysbk
· 04:17 PM · Nov 19, 2020
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Oh, right, THAT silly plot point. I couldn’t recall why the rest of the party was locked up and not dead, IIRC that’s it. They’ve somehow gotten strong enough to serve as seal-busting power batteries or something.
Lia
@liareplaysbk
· 04:21 PM · Nov 19, 2020
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Main quest pointer: interdimensional cracks that Imperial ships were seen close to, so probably where everyone is. I give this contrived / 10. The goal here is to push you to revisit all the islands, obviously.
Lia
@liareplaysbk
· 04:24 PM · Nov 19, 2020
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No help available, but we have the magical player-spirit with us, so it’ll be fiiiiiine. Also we apparently have power rivaling the gods’ now, surely we don’t need any of those guards just standing in the throne room all day.
Lia
@liareplaysbk
· 04:26 PM · Nov 19, 2020
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And so the next section begin: we’re getting free travel, a million minor chores to do, and four interdimensional cracks to go yank people out of. There’s an intended order, which I’ll try and reverse for funsies and character preferences. See you later for the first bit of that.