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Lia
@liareplaysbk
· 10:45 PM · Dec 01, 2020
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To the delightfully named Garden of Death we go, there is a magical sword to be found. You know what’s always great in videogames? Slowed-down walking speed.
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Lia
@liareplaysbk
· 11:47 PM · Dec 01, 2020
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Such a lovely place. Mostly it’s slow-walking and a bunch of the annoying enemies that can resurrect their friends, not much to see here.
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Lia
@liareplaysbk
· 11:48 PM · Dec 01, 2020
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The heart of the garden looks a lot nicer, though!
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Lia
@liareplaysbk
· 11:50 PM · Dec 01, 2020
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I swear this is the point where the plot just stops giving a fuck.
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Lia
@liareplaysbk
· 11:52 PM · Dec 01, 2020
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THIS SURE WAS A USEFUL TRIP. At least we’re teleported out instead of having to walk through the mud twice.
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Lia
@liareplaysbk
· 11:53 PM · Dec 01, 2020
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Going back to Gemma doesn’t yield any info. The new areas include the port (empty) and Zosma tower (where someone tells us no one is allowed in). So the last option is...
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Lia
@liareplaysbk
· 11:59 PM · Dec 01, 2020
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Unlike Gemma, where people don’t ressent their role, Algorab is packed with annoyed villagers who are tired of breathing bad air for what they feel is an outdated mission. The wives are, as always, Reasonable and Accepting Of Their Plight in comparison.
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Lia
@liareplaysbk
· 12:05 AM · Dec 02, 2020
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The other type of dialog is that the mayor seems up to something.
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Lia
@liareplaysbk
· 12:09 AM · Dec 02, 2020
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Item descriptions as dunks on characters, illustrated example:
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Lia
@liareplaysbk
· 12:11 AM · Dec 02, 2020
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We eventually run into a voiced conversation and er this looks like a very, very bad idea.
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Lia
@liareplaysbk
· 12:14 AM · Dec 02, 2020
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NEXT TIME: We go push blocks a whole lot and fail to stop the bad things once more.