Lia
@liareplaysbk
· 05:14 PM · Oct 18, 2020
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Here we go again because my brain’s too fried to code, but it’s not too fried to go punch a fish. We’re on island two, Diadem, and it’s full of clouds but also too much water. We need to get to the castle and there’s a river in the way, time to go INVESTIGATE.
Lia
@liareplaysbk
· 05:15 PM · Oct 18, 2020
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That, and there’s an Imperial in the village who the game goes to GREAT EFFORT to tell us is DEFINITELY NOT EVIL. I’m sure that’s not going to become relevant in the near future. After all, Diadem and the Empire are at peace these days, nothing could possibly go wrong!
Lia
@liareplaysbk
· 05:36 PM · Oct 18, 2020
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As mentioned last time, Reblys’ primary function is to set up Gibari’s character as a pragmatic rule-breaker who’s not super comfortable discussing his motivations. (This game doesn’t really dive into his past, just strongly hints that there’s baggage)
Lia
@liareplaysbk
· 05:43 PM · Oct 18, 2020
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It’s fun how this game bothers with more “scenes” that strictly necessary, such as them sitting in the boat here. But it fades to black between scenes, e.g. from “standing on the pontoon” to “sitting in the boat”, to avoid the extremely costly one-off transitional animations!
Lia
@liareplaysbk
· 05:46 PM · Oct 18, 2020
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DID I MENTION THIS GAME IS PRETTY. Featuring Tour Guide Gibari doing some foreshadowing for his end-of-game optional quest.
Lia
@liareplaysbk
· 05:53 PM · Oct 18, 2020
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More minor jumping (it’s just pressing A) and waterfall timing puzzles, though this time Kalas doesn’t complain as loudly that he got soaked. An infinite respawn enemy jumps you on that second stone, so it gets a bit annoying.
Lia
@liareplaysbk
· 05:56 PM · Oct 18, 2020
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Said enemy is the local version of a fishperson, behaving “like a drunkard”, and putting a character to sleep regularly. It’s ANNOYING. Also on this screenshot: Gibari attacks with paddles, because why wouldn’t he. No, this is still not as weird as weapons get in this game.
Lia
@liareplaysbk
· 06:18 PM · Oct 18, 2020
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Boss time! There’s a big fish somehow messing up the river all by itself. More “something’s not quite right with nature lately”.
Lia
@liareplaysbk
· 06:24 PM · Oct 18, 2020
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Yes, sure, epic storylines and interesting themes, but above all else: character moments. Xelha: This is really bad. Kalas: Is it because we did this extremely bad thing? Gibari, clearly new here: WAITAFUCKINMINUTE
Lia
@liareplaysbk
· 06:28 PM · Oct 18, 2020
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It’s probably part of this game’s humor to give you a then-very-water-focused character just for the area where everything has 50% water res, SIGH
Lia
@liareplaysbk
· 06:43 PM · Oct 18, 2020
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Push onwards, collect treasures, slaughter local wildlife, rescue drowning kids, blah dih blah just JRPG things. (Why is NOT rescuing the kids even a dialog option what the hell)
Lia
@liareplaysbk
· 07:16 PM · Oct 18, 2020
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Back to the village and SURPRISE, the Empire showed up, who could have foretold this, oh no. Gibari stops Kalas from starting shit, which will be An Ongoing Pattern. (Let’s ignore that it’s, like, six soldiers and we could definitely solve that problem pretty fast)
Lia
@liareplaysbk
· 07:18 PM · Oct 18, 2020
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Most of the soldiers are cartoon villains telling you not to try and leave OR ELSE. The villagers go “woe” some more. The grandfather from earlier DEFINITELY blames that darn kid Lyude for bringing trouble to them. But obviously Nashira’s not the goal, the castle town is.
Lia
@liareplaysbk
· 07:19 PM · Oct 18, 2020
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Next time, we go to the bar where everyone ran off for more dialog, find the obligatory secret tunnel, and head castle-town-wards regardless of what the Empire says because of course we do.