Lia
@liareplaysbk
· 06:16 PM · Oct 19, 2020
Permalink
Let’s try and get through the Cloud Passage before dinner. Probably not going to be posting a ton, it’ll mostly be combat and I’m still holding off the mechanics megathread until I’ve got a few more toys.
Lia
@liareplaysbk
· 06:32 PM · Oct 19, 2020
Permalink
Kalas being a master of deception as always. Which... is really smart, building him up as a terrible liar when he’s bullshitting us the whole way. Gibari’s reaction is a quality JRPG dot dot dot, but the really solid work on the portrait makes it more of a “I’m onto you, kid”.
Lia
@liareplaysbk
· 06:35 PM · Oct 19, 2020
Permalink
Main quest pointers: - reinforcing CASTLE IS NEXT; - Gibari’s coming with, cementing his character as A Good Guy; - go find Anna because she knows about the secret exit.
Lia
@liareplaysbk
· 06:41 PM · Oct 19, 2020
Permalink
We find Anna having a shouting match with Imperials bullying a kid, which she of course wins because she’s a Cute And Badass Fantasy Bartender. Back to the bar, SECRET TUNNEEEEEEEEL
Lia
@liareplaysbk
· 06:54 PM · Oct 19, 2020
Permalink
I wonder if the wrong z-sorting on status effects like poison is the emulator or was also there on Gamecube, hmmm
Lia
@liareplaysbk
· 07:27 PM · Oct 19, 2020
Permalink
Said glitch, for the record. It seems to be on every particle effect, with the camera caaaaarefully working around overlaps which would show. ... I’m going to try and not hit the disassembly stage of obsession over this game but now I’m curious about the render passes setup.
Lia
@liareplaysbk
· 07:39 PM · Oct 19, 2020
Permalink
The Cloud Passage. It’s a road made of clouds. Also, cloud machine to get clouds to make a couple paths: as usual, simple puzzles only. It’s funny how fast Diadem ramps up the Fantastical Landscape Factor compared to Salad Suud.
Lia
@liareplaysbk
· 07:53 PM · Oct 19, 2020
Permalink
Glitch confirmed on original hardware! Godamnit I’m going to end up decompiling this.
Lia
@liareplaysbk
· 09:21 PM · Oct 19, 2020
Permalink
Dinner done, let’s walk out of the area and definitely not get pounced on by a boss.
Lia
@liareplaysbk
· 09:39 PM · Oct 19, 2020
Permalink
SURPRISE, A BOSS. Imperial design sure is, er, an aesthetic. This thing hits hard and buffs its attack as the fight goes on, but my decks cooperated.
Lia
@liareplaysbk
· 10:02 PM · Oct 19, 2020
Permalink
To the castle town! A short cutscene tells us that things are er maybe not going super-great for Diadem.
Lia
@liareplaysbk
· 10:05 PM · Oct 19, 2020
Permalink
We move into the city and hear something through a door, so we settle in to eavesdrop on Precious Idiot Lyude. If you recall his line from the opening - “That’s unthinkable! To act against the Empire?” - that’s this scene.
Lia
@liareplaysbk
· 10:10 PM · Oct 19, 2020
Permalink
The Imperial Commander (leading the invasion force, I assume) hammers the “not like other Imperials” point some more, wraps it up with some threats, and we get a serving of Sadface Lyude, of which there will be PLENTY.
Lia
@liareplaysbk
· 10:12 PM · Oct 19, 2020
Permalink
Kalas making a not-wholly-incorrect assessment here. Lyude’s backstory, which we get later, is that he refused slaughter orders and got himself exiled rather than court-martialed only due to coming from a good family.
Lia
@liareplaysbk
· 10:15 PM · Oct 19, 2020
Permalink
The fact that said events happened two years before the game i.e. WHEN HE WAS SIXTEEN is, er, putting some stress on the disbelief’s antigrav spell. As mentioned earlier, the age thing gets weird. Either way, setting him up as the plot’s punching bag, we’ll get back to that.
Lia
@liareplaysbk
· 10:17 PM · Oct 19, 2020
Permalink
Xelha mentions that the whole thing’s a shoddy excuse for an attack and that the Empire is probably after the sealed evil power, Gibari goes “What”. Nice “We... I” here, as she remembers that Kalas does not, in fact, give a singular fuck.
Lia
@liareplaysbk
· 10:20 PM · Oct 19, 2020
Permalink
We’re then rushed by a random NPC, who trusts Gibari to single-handedly fix this. It’s like he’s more than a strangely unconventional fisherman! Funny how that works! (He used to be an especially good knight, very close to the King. We’ll get more on that later)
Lia
@liareplaysbk
· 10:23 PM · Oct 19, 2020
Permalink
Accidental foreshadowing in the shop, as one of the weapons available for purchase is... a trumpet? That none of our characters can use? Isn’t that bizarre, it’s like we’re adding someone else to the crew soon.
Lia
@liareplaysbk
· 10:24 PM · Oct 19, 2020
Permalink
The town’s NPC dialogue is neat, because it’s not full-on panic. It’s deep worry about what’s going on at the castle and family members who are knights, powerlessness and hope both, getting ready to keep safe. Very “calm before the storm”.
Lia
@liareplaysbk
· 10:25 PM · Oct 19, 2020
Permalink
And a line in passing about the last conflict between Diadem and the Empire being twenty years ago. Hey guess what prequel is set exactly two decades before this and probably dives into those events?
Lia
@liareplaysbk
· 10:27 PM · Oct 19, 2020
Permalink
Talk to some more soldiers bragging about being brutes with guns, go class up Gibari, steal everything that’s not nailed down, and we’re in decent shape for whatever’s next. Tomorrow: to the castle see whether we can save His Majesty.
Lia
@liareplaysbk
· 10:31 PM · Oct 19, 2020
Permalink
There’ll be yelling about Lyude soon enough - you can probably guess which side of the “He’s whiny and unbearable” vs “He’s sweet and oh-so-shippable” divide I land on - but I want to wait ‘till Diadem is wrapped up because that gives us more narrative overthinking material.