Lia
@liareplaysbk
· 06:48 PM · Oct 22, 2020
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Tonight is a bit of grinding of items, plus going to Anuenue if I can do that before our power gets cut off at a silly time again, so might be Combat Explainer Day? We’ll see, gonna harvest screenshots and ramble once the computer stops working :D
Lia
@liareplaysbk
· 08:06 PM · Oct 22, 2020
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Poof goes the power, time for the combat explainer! This is a weird game, and combat is one part of that. Key things: - No random encounters, enemies are visible on the map; - Card-based, semi-realtime; - Turn-based, results are calculated at the end.
Lia
@liareplaysbk
· 08:11 PM · Oct 22, 2020
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Let’s start with an attack turn, i.e. when one of your characters gets to go and is targeting the enemy. You’re initially given some time to look at your hand and make a plan. Here it’s “Okay, I’ve got the Overture finishing move (greyed out), which has a 1 and Light element”
Lia
@liareplaysbk
· 08:14 PM · Oct 22, 2020
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Meaning I’m going to want: - at least one attack so the finisher becomes available; - to build pairs with a 1, or a 4-3-2-1 straight; - not to use Dark. You can at most have one card going, and one queued. Hence semi-realtime, you have the animation duration to pick the next one.
Lia
@liareplaysbk
· 08:18 PM · Oct 22, 2020
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An attack turn concludes when you: - pick an invalid card; - use a finishing move; - max out your combo count (ideally with a finisher, like here). Which is when the damage gets calculated: - opposite elements cancel out; - enemy defense is subtracted; - number bonuses get added.
Lia
@liareplaysbk
· 08:19 PM · Oct 22, 2020
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I absolutely adore this system. Because it gives you the breathing room of turn-based combat, but forces you to think on your toes, especially once your combo count gets way larger than your hand. How do you start a straight and gamble on taking it the whole way? Etc.
Lia
@liareplaysbk
· 08:21 PM · Oct 22, 2020
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That’s attack turns. If you instead target an ally, the same system lets you chain healing items and build up bonuses that way too. You can also use healing items on enemies! Which occasionally results in slightly ridiculous choices that end up with better results.
Lia
@liareplaysbk
· 08:24 PM · Oct 22, 2020
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The other type of turn is defense. While you’re being targeted, you can use (some) cards to reduce the final damage. Same principles: opposites cancel out, straights / pairs reduce final damage. Gibari and Kalas have the MASSIVE advantage that their weapons can serve as defense.
Lia
@liareplaysbk
· 08:26 PM · Oct 22, 2020
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Damage is split between elements: physical, Water / Fire, Light / Dark, Wind / Time. As you can see above, I still took damage even if there was excess elemental defense. This gets a bit technical at time because good elemental armors are... not the most common items.
Lia
@liareplaysbk
· 08:29 PM · Oct 22, 2020
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Finally, since I mentioned animations... It’s all GC-era but there’s some lovely movement and effects work, each character really has their own style. Xelha fires magic from afar, Gibari whacks things with paddles, Kalas has a sword and a dagger, Lyude’s got that weird rifle.
Lia
@liareplaysbk
· 08:31 PM · Oct 22, 2020
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Savyna, joining us next, is a brawler, who attacks much faster than everybody else and is challenging to play as a result! You get less time to pick the next card. Combat’s also the main time we see the wings, which is still weird, but hey it looks cool and that’s enough.
Lia
@liareplaysbk
· 08:33 PM · Oct 22, 2020
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Either way, after getting everyone to level 15 and collecting some cucumbers and dark swords, we’re off to the Castle again to check on His Majesty. Pretty sure I missed that convo previously, more Hinting At Gibari’s Background, which I don’t think gets clarified until BKO.
Lia
@liareplaysbk
· 08:36 PM · Oct 22, 2020
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After the Giant Turtle Express Liner, we get the Weird Fluffy Creature Carriage. It’s kinda cute I guess?
Lia
@liareplaysbk
· 08:38 PM · Oct 22, 2020
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We pass over a weirdly ominous sea of clouds, which definitely is not foreshadowing anything on Disc 2. There’s no way anything can survive down there, after all. The sailor / skyfarer thing has been done to death but it works well enough with Gibari. World map, and we’re there!
Lia
@liareplaysbk
· 08:42 PM · Oct 22, 2020
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It’s SO GREEN and SO PRETTY. Two hints at the port: - There’s a festival on? - An “awfully important-looking man” arrived before us, and that ship docked above us has the same design components as the Imperial Goldoba. Uh oh.
Lia
@liareplaysbk
· 08:46 PM · Oct 22, 2020
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Walk into town, and there’s happy music, decorations everywhere, stalls (some of them staffed by Greythornes?), and people dancing all around. Routine celebration of a giant tree flowering, apparently. Xelha, how do you know all this anyway?
Lia
@liareplaysbk
· 08:48 PM · Oct 22, 2020
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Kalas Being A Jerk, exhibit number 372. But also narrative misdirection: this starts suggesting he might care somewhat, when he’s... very much a key part of making the crisis come true.
Lia
@liareplaysbk
· 08:53 PM · Oct 22, 2020
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Miscellaneous town things. Turns out the tree failed to bloom the last two times, continuing the “nature is kinda wonky” pattern. Anuénué is isolationist and doesn’t necessarily care about other nations. And the absolutely beautiful shop screen.
Lia
@liareplaysbk
· 08:58 PM · Oct 22, 2020
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We’re briefly introduced to A Mysterious Huntress who only showed up recently, doesn’t talk much but is a great hunter, apparently. NOT SUSPICIOUS. (That’s Savyna, she’ll be saving our sorry asses in a few hours)
Lia
@liareplaysbk
· 08:59 PM · Oct 22, 2020
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Kalas what is WRONG with you. (His excuse is that we’re in a rush, but COOKIES)
Lia
@liareplaysbk
· 09:01 PM · Oct 22, 2020
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We’re blocked by the Portable Shrine dancing procession, and get a bit of background on the Queen, who’s apparently more than human.
Lia
@liareplaysbk
· 09:04 PM · Oct 22, 2020
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Kalas, PLEASE. Aka the game telling us “go explore and get some lore”, but we’ll do that next time.