Lia
@liareplaysbk
· 12:18 AM · Nov 11, 2020
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Today was beating up blobs until I got a Small Fire for another combo, then more chatting in Balançoire, and finally “Will it emulate correctly, Labyrinth of Mirrors edition”. It doesn’t! But in a really weird way!
Lia
@liareplaysbk
· 12:21 AM · Nov 11, 2020
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But we’re getting ahead of ourselves. First, we’re off to the Manor, where we’ve been invited since we did save the Duke’s heir, after all. Some randos are jerks to Kalas on the way.
Lia
@liareplaysbk
· 12:24 AM · Nov 11, 2020
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While this has a layer of Fantasy Silliness, it’s an argument you’ll hear a lot IRL: the body reflects the heart / soul. Fighting against that is a cornerstone of fat / disability liberation theory, especially when facial differences are concerned.
Lia
@liareplaysbk
· 12:24 AM · Nov 11, 2020
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Sure would be nice if the game was consistent in that direction, instead of, notably, making the Evil Emperor fat and classically ugly. Moving ooooooon
Lia
@liareplaysbk
· 12:28 AM · Nov 11, 2020
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To the manor! The Duke seems kind, and apparently we have a “friend” who arrived earlier? And Meemai makes friends on the piano. I kinda wish the thing went PLONG PLONG as the Greythornes bounce on it.
Lia
@liareplaysbk
· 12:31 AM · Nov 11, 2020
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Off to the audience room, where Mizuti 1) is here 2) promptly scolds us for taking so darn long 3) drops a whole lot of words we don’t get yet (unless we’ve finished the game already, of course).
Lia
@liareplaysbk
· 12:36 AM · Nov 11, 2020
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Much blabbing ensues. Xelha’s probably wrong here: number 3 should still be with Mélodia at this point, not yet handed to the Empire.
Lia
@liareplaysbk
· 12:39 AM · Nov 11, 2020
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We get a two-for-one explanation for why the End Magnus was gone from Détourne, and how Mira ended up floating between dimensions. A nice complement to the legend from last time.
Lia
@liareplaysbk
· 12:45 AM · Nov 11, 2020
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Mélodia is rightfully surprised to hear this, but gracefully accepts her duty as heiress of the Duchy of Mira. DEFINITELY NO FURTHER PLANS, NO SIR
Lia
@liareplaysbk
· 12:47 AM · Nov 11, 2020
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You know the cliché about dotdotdot dialog in JRPGs? Well, sometimes it looks like nothing on first go, but makes you yell a lot when replaying. “DON’T WORRY”, SHE SAID, RIGHT BEFORE WE FOCUS ON OUR PROTAGONIST FOR NO REASON
Lia
@liareplaysbk
· 12:51 AM · Nov 11, 2020
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Giacomo, who apparently can just punch his way in silently then teleport out, was eavesdropping and now knows where to go. Literally, he disappears in a stack of glowing circles, that looks like teleporting to me. Why.
Lia
@liareplaysbk
· 12:52 AM · Nov 11, 2020
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We rush to the museum room - lovely collection by the way - where the secret passage has been opened.
Lia
@liareplaysbk
· 12:54 AM · Nov 11, 2020
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File one more thing in the large “No time to explain” box, and here’s Party Member Six. We’re now a full team and will definitely not go back down at any point no sir.
Lia
@liareplaysbk
· 12:56 AM · Nov 11, 2020
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Mizuti comes in at Class 3 and more than 20000XP behind the rest of the crew, OUCH. I didn’t grind /that/ much.
Lia
@liareplaysbk
· 12:59 AM · Nov 11, 2020
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And then, we enter Coccolith, the Labyrinth of Mirrors. Which is unquestionably doing fucky rendering things as you can see but WHY IS THE FINAL BLIT THE WRONG ASPECT RATIO. It fixes itself in combat, too, then breaks again!
Lia
@liareplaysbk
· 01:00 AM · Nov 11, 2020
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Every room does something different, so we’ll see what other fun glitches happen and whether I can be arsed to tweak settings until it behaves, or whether I just push through. Definitely gonna have to step through this code at some point, I’m so curious.
Lia
@liareplaysbk
· 01:01 AM · Nov 11, 2020
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Next time: likely more graphics coder complaints and possibly some tech tweaks, or nothing until the boss. Mostly this hinges on the boss room not being fucked. We’ll see!