Lia
@liareplaysbk
· 09:38 PM · Nov 11, 2020
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Let’s go find out whether the other mirror rooms break the emulator, loot a bunch of things, and hopefully defeat the fourth Guardian, assuming this doesn’t turn into Tech Evening.
Lia
@liareplaysbk
· 10:30 PM · Nov 11, 2020
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Apart from the borked aspect ratio, it works fine! The other room is some mirror weirdness that’s not too hard to navigate.
Lia
@liareplaysbk
· 10:30 PM · Nov 11, 2020
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And in things that don’t show on screenshots, there’s a background wobble effect in combat which I think is vertex displacement? Look at the waviness where the floor meets the wall.
Lia
@liareplaysbk
· 10:46 PM · Nov 11, 2020
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Giacomo got there before us (... by walking? Even though he can teleport?) and obviously breaks the seal, which does not require the pendant this time since it isn’t the real thing anymore.
Lia
@liareplaysbk
· 10:51 PM · Nov 11, 2020
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The Guardian insults us as always. It’s not a hard boss: doesn’t hit hard, gets hit hard, has a creepy face when it opens the coffin and some mildly annoying paralysis but that’s it. It goes down and calls us woe-laden child, so far so classic.
Lia
@liareplaysbk
· 11:19 PM · Nov 11, 2020
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The End Magnus starts to unseal itself, which is Bad. Luckily, Mizuti is INVINCIBLE, according to Mizuti.
Lia
@liareplaysbk
· 11:22 PM · Nov 11, 2020
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Mizuti starts to... absorb the extra power or something? And instructs us to use the Shadow Magnus we got back in Détourne. It works! The End Magnus is stable again! Giacomo snatches it and teleports away before the party can react. HOW IS TELEPORTATION A THING
Lia
@liareplaysbk
· 11:24 PM · Nov 11, 2020
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Ayme teleports in, snatches the pendant from Xelha, teleports out. Mizuti, reasonably, passes out cold. The teleportation things annoys me so much, especially when it’s established that the Trio can and will kick our ass? That’d be more coherent.
Lia
@liareplaysbk
· 11:40 PM · Nov 11, 2020
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Oh right this is when we first here what the End Magnus actually are. God body parts. Ew. The naming is one of those things that probably works better in the original Japanese.
Lia
@liareplaysbk
· 11:41 PM · Nov 11, 2020
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Next stop: the Empire itself, because REVEEEEENGE, and also maybe stopping the Emperor’s ploy to destroy the world.
Lia
@liareplaysbk
· 11:48 PM · Nov 11, 2020
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Kalas rightfully asks Mizuti who the heck Mizuti is. Mizuti answers, clearly and truthfully but MAYBE not in a way that’s very believable.
Lia
@liareplaysbk
· 11:50 PM · Nov 11, 2020
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Mizuti’s writing is legitimately funny, except when this isn’t your first playthrough and Kalas’ answer makes the exchange painful instead.
Lia
@liareplaysbk
· 11:54 PM · Nov 11, 2020
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Mélodia’s good friends with Geldoblame so can infiltrate us without trouble. She’ll “pass the time somehow”, by being the arch-villain I GUESS
Lia
@liareplaysbk
· 11:55 PM · Nov 11, 2020
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Groan. Those two interacting directly lands very differently when you know what they’re up to.
Lia
@liareplaysbk
· 11:58 PM · Nov 11, 2020
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We then get a bunch of standalone scenes, since this is the end of disc 1 and when things are about to get bad very fast. First, Kalas and Xelha have a... conversation? Ish? She seems to want to say something, then doesn’t.
Lia
@liareplaysbk
· 12:03 AM · Nov 12, 2020
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It’s primarily an Obvious Character Relationship Moment. But reading between the lines with the twist in mind, it also hints at some amount of uncertainty on Kalas’ part, and Xelha’s (misguided but not necessarily foolish per se) hope that he’ll do the right thing.
Lia
@liareplaysbk
· 12:05 AM · Nov 12, 2020
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But then Kalas goes right back to bullshitting the Spirit / the player / us, so how much is an act, really?
Lia
@liareplaysbk
· 12:08 AM · Nov 12, 2020
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The other Obvious Character Relationship Moment is Savyna and Gibari, primarily discussing strategy. We’ll manage to stay hidden for about two hours at most, because Lyude’s a tragic doof that the plot has a grudge with, so Gibari needn’t be so concerned, but that’s LATER
Lia
@liareplaysbk
· 12:10 AM · Nov 12, 2020
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File under “painfully obvious ship but with some legit interesting potential dynamics”
Lia
@liareplaysbk
· 12:14 AM · Nov 12, 2020
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Savyna’s a really interesting version of the Ice Queen archetype IMO (not to be confused with the literal Ice Queen, that’s Xelha, keep track). She doesn’t talk much, always straight to the point, a bit distant, but mostly she’s pragmatism incarnate at this point. It works well.
Lia
@liareplaysbk
· 12:20 AM · Nov 12, 2020
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Lyude was still short a few squares in the Tragic Character Bingo, you may now cross off “talking to himself in an empty room” and “ANGST”. He’s not wrong to be concerned. We’ll be meeting his siblings soon and it won’t go well.
Lia
@liareplaysbk
· 12:22 AM · Nov 12, 2020
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The Duke’s also pondering. I wonder if BKO answers that particular question.
Lia
@liareplaysbk
· 12:23 AM · Nov 12, 2020
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Mizuti is, er, meditating in a dark void somewhere. Sure. It’s Mizuti. Whatever.
Lia
@liareplaysbk
· 12:25 AM · Nov 12, 2020
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Falling rock, ominous voice, definitely not Mélodia, yet another new element called Cor Hydrae, bastion of evil.
Lia
@liareplaysbk
· 12:28 AM · Nov 12, 2020
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In happier news, the King of Diadem and the Queen of Anuénué are now talking! She wants to wait, he’s concerned they’ll move too late.
Lia
@liareplaysbk
· 12:31 AM · Nov 12, 2020
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For someone who can kind of see the future, Corellia will be proven painfully wrong, here. And our track record isn’t great thus far.
Lia
@liareplaysbk
· 12:33 AM · Nov 12, 2020
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After all that talking, we get the pointer to Next Island (Mélodia, in her room). I’ll go back through everything on Mira and possibly do a couple more battles before heading off, so that’ll all be: NEXT TIME.