Lia
@liareplaysbk
· 11:04 PM · Dec 14, 2020
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It’s time for Savyna’s quest! Since the theme of the late game seems to be faceplanting on tying up the very interesting things setup in act 1, I’m, er, not optimistic. Blanket content warning for discussion of mass murder since that’s the background event.
Lia
@liareplaysbk
· 11:05 PM · Dec 14, 2020
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Context reminder: Azha village ended up surrounded by monsters and for some goddamn reason the Mad Wolf Unit ended up protecting them. Definitely not going to be awkward. Said Unit is led by an old friend of Savyna, so we go in to help.
Lia
@liareplaysbk
· 11:06 PM · Dec 14, 2020
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Azha is now completely empty of people, but there’s a new dot on the island map, for Nihal Desert.
Lia
@liareplaysbk
· 11:09 PM · Dec 14, 2020
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Azdar, a bunch of soldiers with slightly fancier uniforms, and all of Azha’s population are inside the cave. Goal is to clear a route to get the villagers out. To the capital? To a new settlement? Unclear.
Lia
@liareplaysbk
· 11:13 PM · Dec 14, 2020
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I SURE DIDN’T REMEMBER THE TONE OF THIS URGH YIKES
Lia
@liareplaysbk
· 11:16 PM · Dec 14, 2020
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1) The villagers are RIGHT THERE. 2) “Making things difficult”. Really? Seriously? 3) Good question! That includes you though! 4) JUST GENERAL YIKES. 5) I get by now that the party overall doesn’t chime up in those quests but, er, *points at Lyude a lot*
Lia
@liareplaysbk
· 11:19 PM · Dec 14, 2020
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Just Following OrdersTM. This is not really a coherent character arc for Azdar. Or if it is, it’s a really gross one.
Lia
@liareplaysbk
· 11:23 PM · Dec 14, 2020
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We get a callback to the girl who hid as soon as she saw Savyna, because Savyna murdered her dad in front of her. ... this is going to end with that girl talking again and forgiving isn’t it. Game, please don’t.
Lia
@liareplaysbk
· 11:27 PM · Dec 14, 2020
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We then get a somewhat lengthy Savyna monologue with questionable portrait choices. Also our one glance of how the party’s evenings must have looked a lot of the time. (Lyude looks different on each screencap ‘cause he’s fixing that weird rifle of his, the others are static)
Lia
@liareplaysbk
· 11:30 PM · Dec 14, 2020
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Some smalltalk with Gibari, cementing the good relationship between those two.
Lia
@liareplaysbk
· 11:39 PM · Dec 14, 2020
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Lyude not starting shit at any point is weird, Kalas not starting shit here is WAY WEIRDER.
Lia
@liareplaysbk
· 11:42 PM · Dec 14, 2020
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It’s not a bad monologue, TBH. Nails down a few last characterization bits. But the lack of open conflict is just so, so weird.
Lia
@liareplaysbk
· 11:46 PM · Dec 14, 2020
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Like this. I’m willing to buy Kalas being moderately less hot-headed this far in, but... it’s just not /enough/ reaction. This entire part of the game almost feels like first half-cut drafts rather than refined arcs.
Lia
@liareplaysbk
· 11:54 PM · Dec 14, 2020
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[cw: discussion of suicidal ideation] I do like that Gibari sees right through her! It’s a good exchange! It’s like the dynamics /between/ characters are the best part of this game and the second half is underserved by having fewer of them HMMM
Lia
@liareplaysbk
· 11:57 PM · Dec 14, 2020
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The conversation wraps up, with what feels like both a callback and foreshadowing of a certain future scene on Xelha’s part.
Lia
@liareplaysbk
· 12:04 AM · Dec 15, 2020
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In the morning, we get some clarity about the upcoming quest...
Lia
@liareplaysbk
· 12:05 AM · Dec 15, 2020
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This lets us talk the the Azhani villagers, who SOMEHOW STILL HOLD A GRUDGE
Lia
@liareplaysbk
· 12:07 AM · Dec 15, 2020
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But also *facepalm* Would it really be that hard to have a single “What we did was monstrous, it was WRONG, and the very least we can do to start on the path to making things right is saving you” line in there?
Lia
@liareplaysbk
· 12:08 AM · Dec 15, 2020
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Anyhow, obligatory check with Corellia, and yep, there’s one here too. I don’t think she’s worried about the right people here...
Lia
@liareplaysbk
· 12:55 AM · Dec 15, 2020
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We’re told to pack water, so we go fill all our Blank Magnus at the... very limited stockpile that’s being guarded. AreWeTheBaddies.gif
Lia
@liareplaysbk
· 12:57 AM · Dec 15, 2020
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The desert looks like this: bunch of ghoul-esque monsters around, a compass pointing us to Azdar, and blue lights indicating water sources. The monsters are another palette swap of the demons we’ve met on Alfard, but their description... Oh no.
Lia
@liareplaysbk
· 12:59 AM · Dec 15, 2020
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There are a bunch of lost NPCs around who need water and give us items for our trouble. It’s the usual minor optional light puzzle stuff.
Lia
@liareplaysbk
· 01:01 AM · Dec 15, 2020
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Sidenote that the spell / level 8 finisher Xelha got in the Book of Magic is actually an instakill by drowning? BRUTAL. (I’m guessing bosses are immune to the Death “status effect”)
Lia
@liareplaysbk
· 01:03 AM · Dec 15, 2020
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Anyway, why do we need all that water, NOT the deadly conjured type? Because every screen change (and a random, I assume timer-based tick) consumes some. And if we run out Kalas just faceplants in the sand and passes out. There are a bunch of oases we can restock at.
Lia
@liareplaysbk
· 01:05 AM · Dec 15, 2020
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If we do run out, Azdar apparently grudgingly drags us back to base, which... sure, okay.
Lia
@liareplaysbk
· 01:07 AM · Dec 15, 2020
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And on a last bit of Getting Dunked On By Smartass Kids, that’ll be it for today ‘cause it’s late. Next time: the boss and probably one more pile of text.