Lia @liareplaysbk · 09:44 PM · Dec 16, 2020 Permalink
Zosma tower, round 2!
I’ve already got a bunch of screengrabs from the dialog, I’ll parcel those out in-between floors.
Lia @liareplaysbk · 09:53 PM · Dec 16, 2020 Permalink
But first, in the “Is this the emulator or...” category, we have this hilarious bug. Look to the left, by the entrance, as the White Dragon descends.
The White Dragon descending in Duhr Port. Kalas, tiny at this distance, is barely visible to the left, by the entrance. Zoomed-in version of the same image. Kalas is standing by the entrance. A red circle and three questions marks are drawn on top.
Lia @liareplaysbk · 09:58 PM · Dec 16, 2020 Permalink
Thank you Baffan, confirmed borked on hardware :D
Profile picture for user Baffan
Baffan @Baffan · 09:56 PM · Dec 16, 2020
@liareplaysbk WHAT THE HECK.
IT IS NOT. I JUST CHECKED ON MY WORLD RECORD VIDEO.
https://youtu.be/kQOEk1Ys_Tc?t=524
Lia @liareplaysbk · 10:32 PM · Dec 16, 2020 Permalink
The first time we go down to Duhr after talking to Catranne (which was a while ago for me, due to groceries shopping for combos), we get a panicked kid telling us Kee got himself in trouble.
Kid: “Mizuti, it’s awful!” Kid: “A little while ago, the Great Kamroh and a few others went deep into Zosma Tower.” Kid: “Kee followed them!”
Lia @liareplaysbk · 10:33 PM · Dec 16, 2020 Permalink
There’s a mention of a Ring of Stars, which we haven’t heard about before. Okay, to the tower then.
Great Mizuti: “Why did you not stop him?!” Kid: “When he heard that the Great Kamroh was going to try to restore the Ring of Stars for you, [cont]” Kid: “[cont] he wanted to help...”
Lia @liareplaysbk · 10:36 PM · Dec 16, 2020 Permalink
We weren’t able to go DOWN previously, though, just up... Luckily the tower keeper happens to use the secret elevator right as we enter. How convenient.
Great Mizuti: “Hmm! I sense something be moving below us!” Great Mizuti: “Let’s find a way to get down there.” The tower’s keeper, on a new elevator that just appeared in the middle of the room.
Lia @liareplaysbk · 10:37 PM · Dec 16, 2020 Permalink
This dialog kind of doesn’t make sense to me? How would knowing about the basement but being told “drama’s upstairs” have caused trouble?
Whatever.
Tower keeper: “I suppose this was inevitable. I didn’t want to cause you unnecessary trouble, so I kept this [cont]” Tower keeper: “[cont] a secret.” Tower keeper: “Now that you’ve found out, there’s no point in trying to stop you, right?”
Lia @liareplaysbk · 10:41 PM · Dec 16, 2020 Permalink
As we head down, we get a warning that the levels below are way harder. And indeed they are, i.e. they’re actual puzzles this time.
The vague pointers actually mean “red blocks can chain-push each other” and “use the elevator as a stop”.
Tower keeper: “You want to go down, right? The lower levels are more difficult than the upper ones.” Tower keeper: “The floor below is especially tough. Think about using multiple red blocks together.” Tower keeper: “Watch the blocks’ movements closely, and time your actions. Good luck.”
Lia @liareplaysbk · 10:43 PM · Dec 16, 2020 Permalink
The floor below, in addition to a gnarly puzzle, has a weird rock called the “Delinquency stone”. Kalas reacts to it like we’ve heard about it, which we haven’t.
The museum curator wants it for the display and YET AGAIN I HAVE QUESTIONS.
Kalas standing in front of a clump of green crystals. Curator: “Its enchanting, rebellious glitter will be an irresistible draw for female visitors! Please let us exhibit it.”
Lia @liareplaysbk · 11:09 PM · Dec 16, 2020 Permalink
Besides the “new mechanics”, those puzzles are mostly way more order-dependent in a way that requires you to reset the entire thing at the slightest mistake.
Not ideal when the right order can depend on the effect caused by slotting a block in.
Kalas standing on a pile of red blocks.
Lia @liareplaysbk · 11:37 PM · Dec 16, 2020 Permalink
My brain is very tired and the result is 3-6 resets on each room and a lot of goofed-up combos on Savyna, ARGL.
Gonna wrap this up tomorrow instead.
Lia @liareplaysbk · 11:48 PM · Dec 16, 2020 Permalink
Obviously I tweet that and proceed to land this lovely one.
Once I’m done here everyone’s getting their last Class Up and THEN stuff will get ridiculous.
Combat turn result screen, showing 1900 raw damage getting a +86% bonus from a 6 straight, totaling 3534.
Lia @liareplaysbk · 11:49 PM · Dec 16, 2020 Permalink
Next rime: remember the terrible Ice Queen fight in Wazn? No? You shouldn’t, it‘s awful, and we’re getting another one of those, HURRAY.