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Lia
@liareplaysbk
· 10:40 PM · Dec 18, 2020
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Well, it’s time. Let’s go crack Cor Hydrae open, I recall that involving a pile of dialog and some awkward special effects. I’ll drag my feet through it and probably spend two or three sessions in there, getting some items and letting the darn shampoo morph.
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Lia
@liareplaysbk
· 10:56 PM · Dec 18, 2020
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RIGHT, it comes with a serving of philosophizing by way of “okay maybe the subtext got missed”, I did not recall that.
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Lia
@liareplaysbk
· 11:06 PM · Dec 18, 2020
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But first! Look who’s here now that we’ve wrapped up Mizuti’s quest. Kee is definitely running the Mizuti fan club.
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Lia
@liareplaysbk
· 11:12 PM · Dec 18, 2020
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This time there’s no one saying they have unfinished business, off we go.
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Lia
@liareplaysbk
· 11:15 PM · Dec 18, 2020
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Situation overview again: it’s very bad. No surprise there. Again I wish this direness was a bit more visible on-screen, but I get why it isn’t! (I also guess a tragedy barely visible unless you’re on a frontline or getting hurt directly is a bit too real right now...)
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Lia
@liareplaysbk
· 11:19 PM · Dec 18, 2020
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Two of the witches come in, with impeccable timing as always, because there is a plan based on the same somewhat silly plot point from way back. It makes a bit more sense this time because it doesn’t involve channeling stuff through people via crosses OR SOMETHING
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Lia
@liareplaysbk
· 11:24 PM · Dec 18, 2020
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The islands crashing does sound bad, but hey we’re out of options. Ladekahn probably means “all” as in “leaders” because consulting the population likely did not happen. Enters the prodigal man (?) Lord Rodolfo.
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Lia
@liareplaysbk
· 11:27 PM · Dec 18, 2020
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This manages to be in-character for both Rodolfo and Catranne, bring a much-needed bit of light comedic relief, AND stay aligned with the game’s thesis thanks to Calbren’s bit. It works well!
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Lia
@liareplaysbk
· 11:28 PM · Dec 18, 2020
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(Someone write that scene of the witches threatening Rodolfo because my GOODNESS it could be glorious especially if Catranne takes point)
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Lia
@liareplaysbk
· 11:31 PM · Dec 18, 2020
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Gonna have to make to with four islands though, because there’s no one leading Alfard anymore... OR IS THERE. (We’ll see soon, I’d forgotten that bit)
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Lia
@liareplaysbk
· 11:33 PM · Dec 18, 2020
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And that’s this bit wrapped up. There’s a plan, Calbren again reminds us to save his little girl, Kalas agrees, and we go get some rest. (I’m endlessly weirded out by the various phrasings around Cor Hydrae: Cor Hydrae Castle, Cor Hydrae, The Cor Hydrae)
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Lia
@liareplaysbk
· 11:59 PM · Dec 18, 2020
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We then get another one of those making-plot-connections-explicit sessions. Those are always awkward, though they could also be a lot worse. Lyude’s on duty for this one, with Gibari providing the required “Hmmm that IS a good question” to not make it a complete monologue.
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Lia
@liareplaysbk
· 12:02 AM · Dec 19, 2020
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Tying it back to Georg, who was arguably also a god puppet of sorts while creating Kalas and Fee...
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Lia
@liareplaysbk
· 12:05 AM · Dec 19, 2020
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The question of Malpercio’s will gets... weird, overall. Whether Malpercio even is an entity in itself, whether it’s controlled or controlling, all that remains really open even at the end. Meaning I’m not as sure that this apparent contradiction is one.
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Lia
@liareplaysbk
· 12:08 AM · Dec 19, 2020
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Hammering the point some more... In a way I’m GLAD that stuff stays somewhat vague, hypothetical and unresolved, because: 1) that’s fitting for abstract godly nonsense; 2) trying to always explain and justify everything in detail is how you get Kingdom Hearts.
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Lia
@liareplaysbk
· 12:12 AM · Dec 19, 2020
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This leads us into Philosophy 101 With Xelha. Each of those contradictions she highlights gets a “...” from the relevant character, starting with Lyude. (Though I’d argue that’s a dreadfully bad read of the tension in his character)
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Lia
@liareplaysbk
· 12:14 AM · Dec 19, 2020
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Gibari (also a mediocre read), Mizuti (also not great!), Savyna (oversimplified but mostly on target?). ... Y’know I think my conclusion here is that Xelha’s pretty bad at reading people
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Lia
@liareplaysbk
· 12:16 AM · Dec 19, 2020
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My version would be something like... Gibari’s terrified of responsibility, but cares too damn much to stop helping and protecting people. Mizuti wants to help so much that others saying “No, I want to do this myself” or “Let me help” is near-impossible to process.
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Lia
@liareplaysbk
· 12:18 AM · Dec 19, 2020
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Savyna’s processing the kind of immense guilt that leads to wanting to disappear, for darn good reasons, versus the basic instinct to stay alive, leading to a search for purpose. But the guilt’s not going to go away, nor should it.
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Lia
@liareplaysbk
· 12:20 AM · Dec 19, 2020
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As for Lyude, “the urge to care about nothing” is so far off the mark to me? Much of the tension is external, it’s “natural” loyalty versus moral values, with a massive pile of related trauma thrown on top. He cares, always has, always will, that’s the core of the character.
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Lia
@liareplaysbk
· 12:24 AM · Dec 19, 2020
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Even at the worst of the Phantom Goldoba, it’s never “I want the pain to stop”, it’s “How am I supposed to carry on when I’ve done nothing good”. Those are DIFFERENT concerns. Anyhow. Xelha turns her oh-so-sharp analysis on Malpercio and turns subtext into text again.
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Lia
@liareplaysbk
· 12:27 AM · Dec 19, 2020
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As mentioned, the concept of Malpercio’s will gets weird. The contradictory drives is pretty basic psychoanalysis stuff. I like that’s it’s not just a cartoony chuckling evil, but something harder to comprehend. IIRC this is mostly setup for some stuff in Cor Hydrae.
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Lia
@liareplaysbk
· 12:29 AM · Dec 19, 2020
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Everyone then goes the hell to bed, probably with a headache, and we get a quick snapshot of the absurdly ornate interior of Cor Hydrae. Malpercio all curled up like the strangest cat is almost sweet.
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Lia
@liareplaysbk
· 12:31 AM · Dec 19, 2020
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The morning has a bit of Guardian Spirit Thanks, and back up to the audience room we go.
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Lia
@liareplaysbk
· 12:39 AM · Dec 19, 2020
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Go time! Everyone gets back to their islands in record time, and we hop onto our trusty dragon (whose wings definitely look translucent but seems to be rendered opaque since they hide the characters, I’m gonna have to check that).
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Lia
@liareplaysbk
· 12:42 AM · Dec 19, 2020
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The islands can apparently just be moved around? And Mira’s stuck-between-dimensions status is moot? Whatever, this whole part is ugly as sin both due to tech limitations and what I’ll politely call unfortunate color coordinating, which is a shame.
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Lia
@liareplaysbk
· 12:46 AM · Dec 19, 2020
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It’s the obligatory Gather Everyone We Have Met And Make Magic Happen moment! How are they talking to each other at those distances. Are radios canon in this world. I have questions.
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Lia
@liareplaysbk
· 12:49 AM · Dec 19, 2020
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Each leader Does The Thing, creating a beam of elemental energy that strikes the shield. Repeat times four, actually some solid VFX work there. Alas it’s not enough.
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Lia
@liareplaysbk
· 12:52 AM · Dec 19, 2020
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Monsters move in, battles start... IS THIS THE END? NO! (If this thread was in French this would be “Les carottes sont-elles cuites?”, yes as a reference to THAT, no I’m not sorry, yes you may curse me out now that the song is stuck in your head)
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Lia
@liareplaysbk
· 12:54 AM · Dec 19, 2020
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Another voice joins in, a beam of fire shoots from Alfard...
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Lia
@liareplaysbk
· 12:57 AM · Dec 19, 2020
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It’s our two chaotic-goons-in-redemption. As they point out, they got exposed to the End Magnus, so this is their stuff. The Mad Wolves are standing guard.
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Lia
@liareplaysbk
· 01:00 AM · Dec 19, 2020
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The beams glow some more, my eyes bleed a twinge, the shield breaks and we fly in. Final dungeon: Cor Hydrae Castle!
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Lia
@liareplaysbk
· 01:03 AM · Dec 19, 2020
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We get a glimpse of the Siblings Gods. I’ve got questions about exactly what else Lyude expected from breaking into the stronghold of ancient gods.
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Lia
@liareplaysbk
· 01:06 AM · Dec 19, 2020
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I love this exchange so much. Mizuti’s tone, Savyna’s “if I can punch it it can die”, so good.
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Lia
@liareplaysbk
· 01:09 AM · Dec 19, 2020
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I don’t really get the follow-up, though. Maybe something got lost in translation? If Savyna has said she was afraid of ghosts I’d get it - “You? Afraid?” - but she just said she hates them.
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Lia
@liareplaysbk
· 01:10 AM · Dec 19, 2020
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Annoyingly, Cor Hydrae has monsters on the save point map, and I can’t be arsed to fight them just yet, so instead I get back out to go idle elsewhere overnight. Yes, you can leave, which makes no narrative sense but is GREAT. How about Wazn, to go check on the Sculptor?
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Lia
@liareplaysbk
· 01:16 AM · Dec 19, 2020
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The sculpture is done, and has floating bits. Truly great sculpting skills there. Don’t know that I agree with that description. No reward or anything, just a fun little side thing.
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Lia
@liareplaysbk
· 01:18 AM · Dec 19, 2020
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Sidenote while I’m at it: the smiling portraits are sometimes described as “squinty”. To which I’ll answer that the J in “JRPG” does NOT stand for “the characters are coded white”. They’re not, though us Westerners often parse light-skinned JRPG characters that way.
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Lia
@liareplaysbk
· 01:21 AM · Dec 19, 2020
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The art direction in BK apparently changed partway through, moving away from cartoonish large eyes and towards more “realistic” proportions to appeal to the Western market more. Doesn’t mean the characters are implied white. *gets off soapbox*
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Lia
@liareplaysbk
· 01:22 AM · Dec 19, 2020
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And with that, we’ll let the emulator churn some more and go slaughter a bunch of stuff in the demon castle tomorrow. Next time: some screenshots of a very weird and pretty place!