Lia
@liareplaysbk
· 11:11 PM · Dec 19, 2020
Permalink
Today’s round one of Cor Hydrae, probably mostly trying to get photos of the local mobs. Will post any especially pretty bits and otherwise be quiet.
Lia
@liareplaysbk
· 12:56 AM · Dec 20, 2020
Permalink
Cor Hydrae’s not an especially complex dungeon: it has one central room with six branches, we come in through the southmost one. There’s a SuspiciousTM glyph in the center, but otherwise no guidance. It relies on the player going exploring.
Lia
@liareplaysbk
· 12:59 AM · Dec 20, 2020
Permalink
There’s some light puzzling again. Those green and red blocks cause platforms to move, for instance. And the lights cause chests to appear in other branches, causing a lot of back and forth. So what I did today was go down each branch and activate all of those.
Lia
@liareplaysbk
· 01:00 AM · Dec 20, 2020
Permalink
That and a ton of fights, because the random drops are numerous and necessary for the collection. As mentioned, now that we can do 9-card combos, numbers will get preeeeeetty silly.
Lia
@liareplaysbk
· 01:02 AM · Dec 20, 2020
Permalink
And a shoutout to this rather pretty room, which is the accursed level design trope of a place full of unmarked teleporters that you have to bruteforce until you find the correct path. THAT is a design pattern best left far into the past.
Lia
@liareplaysbk
· 01:03 AM · Dec 20, 2020
Permalink
Next time, we do the same thing again except we harvest the last treasures. And go into the last room of each branch where ghost gods are waiting for us to punch them in the face.