Lia
@liareplaysbk
· 01:16 PM · Dec 24, 2020
Permalink
Let’s do this last playthrough thread. Xelha ran off somewhere, Kalas followed, now it’s time to... reframe the entire main plot APPARENTLY.
Lia
@liareplaysbk
· 01:18 PM · Dec 24, 2020
Permalink
So, where did Xelha go? The Moonguile spring with the witches, who leave as Kalas shows up.
Lia
@liareplaysbk
· 01:21 PM · Dec 24, 2020
Permalink
Remember the “How long have you known?” in the opening cutscene? It’s this bit. Told you the thing was full of spoilers that you won’t get without context. Comes a bit out of left field on first go, even with context, unless you’re very sharp-eyed or overanalyze some “...”.
Lia
@liareplaysbk
· 01:24 PM · Dec 24, 2020
Permalink
One more flashback to said conversation. Still hard to see how any of it matters, we’re getting there.
Lia
@liareplaysbk
· 01:27 PM · Dec 24, 2020
Permalink
Worry not, it’s all getting clarified by a shiny new flashback!
Lia
@liareplaysbk
· 01:30 PM · Dec 24, 2020
Permalink
Kalas is laying out the plan that led to the start of the game, because the Spirit would not cooperate.
Lia
@liareplaysbk
· 01:31 PM · Dec 24, 2020
Permalink
Last time this was brought up was A WHILE AGO, when he revealed his true goal in the Lava Caves. The new information is that Xelha was eavesdropping and knew this all along.
This is where the fourth wall starts getting a mild beating, as Xelha asks whether we-the-spirit were in on the conspiracy. No, says Kalas, we even tried to discourage him. So we... got an amnesia spell cast on us right before the game started.
Lia
@liareplaysbk
· 01:36 PM · Dec 24, 2020
Permalink
Melodia zaps Kalas with the amnesia spell. The ominous text is in Mélodia’s voice, though it reads as Malpercio’s perspective. “Come, free us...” is what we heard at the very start of the game. We’ve come full circle.
Lia
@liareplaysbk
· 01:38 PM · Dec 24, 2020
Permalink
Literally the very start, after you see the spirit bonding and pick a name.
The intro is infuriating in retrospect, because it puts the crux of the mid-game plot twist RIGHT THERE. Just out of focus enough that you’ll miss her. With a voice being Cartoon Villain, that you’ll probably fail to recognize when you meet her.
Lia
@liareplaysbk
· 01:41 PM · Dec 24, 2020
Permalink
Xelha gets a brief vision of Malpercio, then goes to check on Kalas. Gram and Leon were still around, but rescue is out of the question when stealth is critical...
Lia
@liareplaysbk
· 01:44 PM · Dec 24, 2020
Permalink
“Critical” new fact: Meemai was asked to rescue Kalas and did not do it spontaneously. The actual relevant part here is Xelha being shown as a friend to the Greythornes. Flashback over!
Lia
@liareplaysbk
· 01:52 PM · Dec 24, 2020
Permalink
Back in the present, we... dodge an important question by philosophizing, again.
Lia
@liareplaysbk
· 01:56 PM · Dec 24, 2020
Permalink
I’m not sure what kind of point she’s getting at, here. The comparison is a bit weird. The rest of the convo will suggest that the self-deception was about having a shot at a normal life.
Lia
@liareplaysbk
· 01:58 PM · Dec 24, 2020
Permalink
It’s time for the actual true version of what happened to the Ocean. So far we’ve been told that Malpercio drank it up, and that the Ice Queen protects it somehow.
Lia
@liareplaysbk
· 02:07 PM · Dec 24, 2020
Permalink
One more flashback, to the Ice Queen and an ancient wizard (called a Magician, but said to have “stayed below”). They discuss protecting the Ocean while the Earth heals, until the taint is gone and people can come back. Malpercio didn’t drink it: it was sealed away.
Lia
@liareplaysbk
· 02:10 PM · Dec 24, 2020
Permalink
Ocean Prayer time again. Then the entire thing converges towards the Ice Queen, and the flashback ends.
Lia
@liareplaysbk
· 02:13 PM · Dec 24, 2020
Permalink
“My crush is actually a large body of salt water” is, admittedly, a lot to take in. (This plot point is a colossal avenue for niche shitposts)
Lia
@liareplaysbk
· 02:17 PM · Dec 24, 2020
Permalink
Subtext becomes text. Because the logical question once we learn that Xelha knew about Kalas all along is “Why didn’t you stop him?”. This, to me, weakens Xelha as a heroine a LOT and it’s a bit unfortunate.
Lia
@liareplaysbk
· 02:23 PM · Dec 24, 2020
Permalink
Does not actually clarify this much.
This whole scene is not Xelha’s brightest moment. Which can be read as her being The Silly Kind-Hearted Blonde, right? Except we learn very late on that she knew what Kalas was up to, so... is it refusal to believe it anyway, or playing silly on top of lies? It’s weird.
Lia
@liareplaysbk
· 02:27 PM · Dec 24, 2020
Permalink
This convo is IMO a mess lore-wise: like a lot of the late-game, it dumps too much in at once, and too late. But there’s some legit great back-and-forth between those two, in a Early Romance Drama kind of way.
Lia
@liareplaysbk
· 02:28 PM · Dec 24, 2020
Permalink
Complete with immediate tonal shift. It works well.
Lia
@liareplaysbk
· 02:30 PM · Dec 24, 2020
Permalink
Oh, right, there’s supposed to be plot resolution at some point.
Lia
@liareplaysbk
· 02:33 PM · Dec 24, 2020
Permalink
The Guardian Spirit needs to help because reasons. Everyone involved grudgingly accepts. The plot never branches based on your choices: you just get slightly different dialog. You’re not in charge, after all.
Lia
@liareplaysbk
· 02:35 PM · Dec 24, 2020
Permalink
I don’t much care for Kalas as a character, but losing people all the time does kind of suck. Also put a pin in this one because Xelha does not actually promise anything.
Lia
@liareplaysbk
· 02:37 PM · Dec 24, 2020
Permalink
Prayer time again, alternating between everyone. I do not personally interpret Xelha’s last line as being part of it, unlike the wiki.
Lia
@liareplaysbk
· 03:10 PM · Dec 24, 2020
Permalink
And now for the weirdest and most unnecessary plot twist in this entire thing! Geldoblame’s not dead. Not really. What?
Lia
@liareplaysbk
· 03:14 PM · Dec 24, 2020
Permalink
He monologues for A WHILE, pulls the witches into sinkholes somehow, and then manifests as a giant head in the mud. I GUESS.
Lia
@liareplaysbk
· 03:17 PM · Dec 24, 2020
Permalink
Xelha gets a ridiculously good turn, which is useless. Kalas gets a Spirit spell immediately, which is the actual end condition for this fight. Done, bye Geldoblame, this was useful.
Lia
@liareplaysbk
· 03:19 PM · Dec 24, 2020
Permalink
Xelha immediately collapses. A bunch of Greythornes come in to pay their respects, and Catranne is now sobbing.
Lia
@liareplaysbk
· 03:23 PM · Dec 24, 2020
Permalink
We reframe the plot some more to make Xelha even more about her crush on Kalas...
Lia
@liareplaysbk
· 03:25 PM · Dec 24, 2020
Permalink
Still, this hits every time. Refusal of a tragic destiny, craving a normal life.
Lia
@liareplaysbk
· 03:27 PM · Dec 24, 2020
Permalink
[cw: major character death] And she’s gone. (See above, she never /did/ promise)
Lia
@liareplaysbk
· 03:29 PM · Dec 24, 2020
Permalink
Rain starts pouring down, and we get successive shots of the Earth getting covered in water.
Lia
@liareplaysbk
· 03:30 PM · Dec 24, 2020
Permalink
We also see Wings of the Heart opening, and dissolving into sparkles. This is never explained, at least in this game.
Lia
@liareplaysbk
· 03:31 PM · Dec 24, 2020
Permalink
See why I’m concerned about Gemma village? The water clearly reaches very far up. Convenient that everything was at the same height even on floating islands AHEM
Lia
@liareplaysbk
· 03:33 PM · Dec 24, 2020
Permalink
The Greythornes float up into the sky, gathering into a single larger creature... The Whale. It was the cute mascots all along.
Lia
@liareplaysbk
· 03:35 PM · Dec 24, 2020
Permalink
We also see Wazn fall back into the water, causing a large wave, but I missed the two seconds I had for a clean screenshot. People run around on the beach, where a familiar pendant has washed up...
Lia
@liareplaysbk
· 03:36 PM · Dec 24, 2020
Permalink
Actual last sequence time! This is where the glitch I mentioned is. Can you spot it?
Lia
@liareplaysbk
· 03:50 PM · Dec 24, 2020
Permalink
Last sequence? Not really, ONE MORE FLASHBACK. This was right before the game started, right before we-the-spirit bonded with Kalas. It messes with the fourth wall, saying that we came here, we weren’t called. We picked up the game, afternall.
Lia
@liareplaysbk
· 03:52 PM · Dec 24, 2020
Permalink
And this was the exact intro. It even replays the gender and name selection with the UI visible!
Lia
@liareplaysbk
· 03:58 PM · Dec 24, 2020
Permalink
I keep using that expression, by the way: you might not have heard it. It comes from theater originally, but applies to cinema and games. It’s the imaginary wall between the audience and the performance, where the gaze is supposed to only go one way. https://en.m.wikipedia.org/wiki/Fourth_wall
Lia
@liareplaysbk
· 04:00 PM · Dec 24, 2020
Permalink
Any piece of media that has the performers / characters addressing you as a member of the audience is playing with the fourth wall. It’s not unusual to do that these days, but it’s not the default approach to storytelling either.
Lia
@liareplaysbk
· 04:01 PM · Dec 24, 2020
Permalink
For instance, FF7R does a lot of subversion of its own canon, it’s in dialogue with its own footprint and legacy as a major piece of media. But it does not break the fourth wall or at least not often enough for it to be a key aspect of it.
Lia
@liareplaysbk
· 04:02 PM · Dec 24, 2020
Permalink
Baten Kaitos breaks the fourth wall from the get-go, then lulls you into forgetting that, only to slam it in your face in the Lava Caves.
Lia
@liareplaysbk
· 04:04 PM · Dec 24, 2020
Permalink
And it’s why this ending wrecks me. It’s a goodbye to you-the-player, not just an in-universe conclusion.
Lia
@liareplaysbk
· 04:17 PM · Dec 24, 2020
Permalink
NO YOU DIDN’T. This is a major deus ex machina but you know what, it’s cute, whatever.
Lia
@liareplaysbk
· 04:22 PM · Dec 24, 2020
Permalink
Make that a deux-ex-squeak I guess. Saved by the power of the adorable mascots. It makes no sense and it’s perfect. I love that Kalas is just completely useless in this bit.
Lia
@liareplaysbk
· 04:25 PM · Dec 24, 2020
Permalink
(Deus*. I’m not retyping that alt-text) Finally, the last round of goodbyes. Everyone steps forward to give their bit.
Lia
@liareplaysbk
· 04:30 PM · Dec 24, 2020
Permalink
Everyone waves, Ayme and Folon sneak in at the back at the last second... and we leave.
Lia
@liareplaysbk
· 04:32 PM · Dec 24, 2020
Permalink
End credits! This was NOT a small project, they run for a while. The first half has vignettes from the game itself...
Lia
@liareplaysbk
· 04:36 PM · Dec 24, 2020
Permalink
The second half has some glimpses of what happens next. Gibari’s off fishing with Reblys and Anna, Lyude’s working on repairs, Savyna is indeed learning to cook, and Mizuti’s off adventuring with Catranne and some kids. Those pictures don’t seem to even exist in high res?
Lia
@liareplaysbk
· 04:38 PM · Dec 24, 2020
Permalink
And that’s it. The game stops on a last shot of a now-useless winglet. No back to menu, no message, just looping a music box tune until you shut it down.
Lia
@liareplaysbk
· 04:43 PM · Dec 24, 2020
Permalink
I think the last stretch overstays its welcome. It tries to resolve every main plot thing in one go, the Geldoblame fight is just weird. I don’t care much for Kalas, so the strong focus on him and Xelha is not my jam, but that’s of course deeply personal.
Lia
@liareplaysbk
· 04:44 PM · Dec 24, 2020
Permalink
But mostly, the fact that the goodbye breaks the fourth wall makes me go “WHAT IF I DON’T WANT TO LEAVE” a lot. Outer Wilds is the only other game that does this to me to this degree. I want more time in this world, with those characters.
Lia
@liareplaysbk
· 04:45 PM · Dec 24, 2020
Permalink
I’m going to give myself some time to get out of the resulting brain funk, poke at some tech stuff, and then it’ll be time to start BKO and try to not bounce off it!