Lia
@liareplaysbk
· 10:04 PM · Dec 12, 2020
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Well, the friend who wanted to Hunt some Monsters is busy, so I’m done avoiding the Phantom Goldoba I guess. ONWARDS IT WILL BE FUN (no)
Lia
@liareplaysbk
· 10:07 PM · Dec 12, 2020
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So, none of our characters have had the greatest time overall, but as mentioned before Lyude gets a solid serving of drama and pathos. This quest is all of it literally coming back to haunt him, meaning you get a blanket “trauma” content warning because oof.
Lia
@liareplaysbk
· 10:36 PM · Dec 12, 2020
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As mentioned by Catranne, there’s a spooky shadowy version of the Goldoba in the Trail of Souls. If we stick around, we end up trapped in there with no way out and no save point. It’s the Goldoba map again but with a heavy blue filter on top. SPOOKY.
Lia
@liareplaysbk
· 10:39 PM · Dec 12, 2020
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As always monster encounters are visible on the map. They’re all another ghost swordsperson variant, nothing tough. More unusually, every single one of those comes with one of... four or five? dialog bits custom-crafted to make Lyude feel awful.
Lia
@liareplaysbk
· 10:41 PM · Dec 12, 2020
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Followed by a reaction - concern from party member - “...” (or obvious lie like here) sequence.
Lia
@liareplaysbk
· 10:48 PM · Dec 12, 2020
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Oh yes, we’re not just getting clumsy handling of trauma, we’re getting clumsy handling of what is basically suicidal ideation. FUN TIMES ALL AROUND I’M TELLING YOU. I like that it’s Savyna chiming up on this one, though! She knows a thing or two about processing guilt.
Lia
@liareplaysbk
· 10:59 PM · Dec 12, 2020
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The two cabbins with bunks have small voices sections, with identifiable ghosts this time. First off: the commander we saw leading the attack on Diadem.
Lia
@liareplaysbk
· 11:01 PM · Dec 12, 2020
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I usually trim most repetitive dialog from these posts but here the sheer VOLUME of it is a large part of the oof factor. Lyude’s still kiiiiiinda holding it together at this point.
Lia
@liareplaysbk
· 11:05 PM · Dec 12, 2020
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Oh hey no one else can hear the ghosts? I’m sure that’s fine and not a bad sign in any way. “Your hopes are irrelevant” is one of those sentences that is stuck in my head for the amazing cruelty it packs in so few words.
Lia
@liareplaysbk
· 11:07 PM · Dec 12, 2020
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It’s nice that no one is in “stop the drama” mode, though. Something is clearly up. (Gibari and Mizuti’s voice lines here have unusually good delivery too)
Lia
@liareplaysbk
· 11:34 PM · Dec 12, 2020
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The next round is Skeed and Vallye, being jerks.
Lia
@liareplaysbk
· 11:38 PM · Dec 12, 2020
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[cw: abusive language from siblings] This isn’t done well by any stretch, but it’s not /uninteresting/, considering the framing of the entire sequence, to suggest that their hate was something Lyude was in denial about.
Lia
@liareplaysbk
· 11:41 PM · Dec 12, 2020
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[cw: more abusive language from siblings, good ol’ DARVO] (Their voicework is horrendously bad, btw) Being jerks AND lying, because that “what you did to us” is, er, unclear.
Lia
@liareplaysbk
· 11:46 PM · Dec 12, 2020
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It’s trying to do a fair bit more than “spook” but I guess that’s Mizuti using childish language.
Lia
@liareplaysbk
· 11:57 PM · Dec 12, 2020
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Once we clear those two cutscenes and go back to the central area (i.e. you should take all the monsters out before going through the cabins), it’s Almarde’s turn. Which is when the ghosts start going seriously out of character, from what we saw of her.
Lia
@liareplaysbk
· 12:03 AM · Dec 13, 2020
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[cw: even more abusive language] Note that the floating textbox isn’t paired to Almarde’s name or portrait. It’s still voiced by her, but with extra viciousness / effects mixed in. HM. The turn from fighting back to full collapse happens kinda fast, which bugs me?
Lia
@liareplaysbk
· 12:06 AM · Dec 13, 2020
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[cw: moar abusive language, implied suicidal ideation] Like, the throughline isn’t awful, but it happens at a pace that’s somewhat rushed? Especially since it’s about to get resolved also very fast. (This is me trying to process why this sequence bugs me on-the-fly)
Lia
@liareplaysbk
· 12:09 AM · Dec 13, 2020
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Unfortunately for the hungry ghost, it happens to use phrasing that rattles a few braincells back in place and gets us a memory in Almarde’s actual voice.
Lia
@liareplaysbk
· 12:12 AM · Dec 13, 2020
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The phrasing on the whole thing is a bit weird. I interpret this as a memory of a past conversation between Almarde and a much younger Lyude.
Lia
@liareplaysbk
· 12:15 AM · Dec 13, 2020
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We briefly cut to the Green Landscape Of Happy Flashbacks that we’ve seen a couple times before, indicating a (darn fast) return to some peace of mind. I’m reading that cut sentence as implying “my mother”, and Almarde’s dotdotdot as “That’s correct.”
Lia
@liareplaysbk
· 12:17 AM · Dec 13, 2020
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This might actually be the crux of my annoyance. The reversal happens with that suggested reveal, which completely drops resolving the very real piles of trauma, guilt and complicated feelings that have been built up. It feels... not facile, but like a missed opportunity.
Lia
@liareplaysbk
· 12:19 AM · Dec 13, 2020
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With that, Lyude pulls it back together, and does NOT join the ghost or jump off the bannister. Said ghost is furious, and distorts into... this thing.
Lia
@liareplaysbk
· 12:23 AM · Dec 13, 2020
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We get a camera pan over the entire party, and a great list of EVERYTHING THIS SEQUENCE FAILED TO HANDLE. So yeah that’s why I dislike this part, hurray. (Also *squints at Mizuti’s nametag* Why is there a “The” now? Did they store a separate nametag for every text bit?)
Lia
@liareplaysbk
· 12:25 AM · Dec 13, 2020
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Might be one of my favorite lines from Gibari.
Lia
@liareplaysbk
· 12:27 AM · Dec 13, 2020
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We indeed can take it. Lyude thanks... the ghosts? The memory of Almarde? Unclear. And we bugger off as the thing starts shaking and disappears into the Technicolor clouds of the Trail of Souls.
Lia
@liareplaysbk
· 12:30 AM · Dec 13, 2020
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In the meantime, I’ve noticed that Catranne has extra dialog when you “turn in” a sidequest. Understatement dot txt
Lia
@liareplaysbk
· 12:31 AM · Dec 13, 2020
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And that’s going to be it for today because OOF. Next is... Savyna’s catchup with the Mad Wolves, which will definitely be more lighthearted fun, right? *sob*
Lia
@liareplaysbk
· 12:54 AM · Dec 13, 2020
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Also a random note: I’ve finally figured out why “Capella garden of death” was resonating weirdly in my brain. That’s because there’s a crafts school called Capellagården here in Sweden. No clue why it’s called that, but in BK it’s because it’s yet another star name.